UnknownShadow200
|
1aef52fab2
|
Use standard indentation for everything.
|
2016-11-27 14:47:09 +11:00 |
|
UnknownShadow200
|
00f28e2039
|
Style: Start simplifying BlockInfo
|
2016-10-29 13:15:00 +11:00 |
|
UnknownShadow200
|
f0047be63c
|
Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
|
2016-10-17 17:15:24 +11:00 |
|
UnknownShadow200
|
2452cc93a7
|
Style: Use gfx consistently everywhere, instead of mixing api and graphics.
|
2016-10-12 12:25:12 +11:00 |
|
UnknownShadow200
|
f9c0f75208
|
Client: Move searcher for block collisions into separate class.
|
2016-10-10 14:42:05 +11:00 |
|
UnknownShadow200
|
8b2f429a43
|
Now with less pointless code duplication for entity model code.
|
2016-08-03 14:07:56 +10:00 |
|
UnknownShadow200
|
8c292d92e3
|
Use packed ints instead of 4 byte fields in vertex structs.
|
2016-07-10 11:23:20 +10:00 |
|
UnknownShadow200
|
b93b9c6070
|
Get dig animation mostly right. (Much much thanks to goodlyay and his gifs)
|
2016-07-08 23:30:08 +10:00 |
|
UnknownShadow200
|
0fae1bab87
|
Fix depth testing for held block.
|
2016-06-25 21:02:20 +10:00 |
|
UnknownShadow200
|
f960043a08
|
Colour held block, more work on dig anim.
|
2016-06-25 13:48:12 +10:00 |
|
UnknownShadow200
|
81a8fb3de5
|
Make view bobbing anim better.
|
2016-06-24 23:34:49 +10:00 |
|
UnknownShadow200
|
23f5be9370
|
More work on dig anim.
|
2016-06-24 22:30:09 +10:00 |
|
UnknownShadow200
|
ed6e4463c1
|
First part of heldblock rewrite. (Thanks goodlyay)
|
2016-06-24 20:53:22 +10:00 |
|
UnknownShadow200
|
46095f6db9
|
Use methods compatible with OpenTK 1.0 API.
|
2016-06-21 08:34:27 +10:00 |
|
UnknownShadow200
|
fe86ccc7be
|
Don't draw names past a distance of 32, partially addresses #170. (Thanks FrostFox)
|
2016-06-05 23:38:29 +10:00 |
|
UnknownShadow200
|
65069f2f34
|
Organise launcher classes into namespaces.
|
2016-05-17 10:17:24 +10:00 |
|