70 Commits

Author SHA1 Message Date
UnknownShadow200
9e9a739932 Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy) 2015-09-30 09:10:55 +10:00
UnknownShadow200
976db7a487 Some cleanup, simplify readme. 2015-09-30 08:33:35 +10:00
UnknownShadow200
938cb13182 Initial work on new client gui. 2015-09-24 09:51:55 +10:00
UnknownShadow200
c756094023 Fix issue with non 32bpp skins crashing the client. 2015-09-19 19:39:12 +10:00
UnknownShadow200
d4a5bf9fff Make function keys reassignable, change view distance binding to default as F, make function keys only apply when a screen does not have input locked. 2015-09-13 19:06:27 +10:00
UnknownShadow200
46a09255cc Try to find cause of crash found in comments in #61. 2015-09-09 06:28:48 +10:00
UnknownShadow200
4371246f96 Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager. 2015-09-03 06:32:28 +10:00
UnknownShadow200
f33428a531 Implement ability to perform partial update of textures on both graphics api backends. Partially addresses #44. 2015-09-02 18:33:13 +10:00
UnknownShadow200
dab0e31bfc More code XML comments. 2015-08-29 11:54:55 +10:00
UnknownShadow200
bea5c34691 Try to minimise api overhead with MapRenderer. 2015-08-23 09:13:28 +10:00
UnknownShadow200
4e34637a05 Minor code cleanup. 2015-08-15 13:51:22 +10:00
UnknownShadow200
96b508a2ce Optimise even further, fix bug with sky drawing with OpenGL api. 2015-08-04 11:35:57 +10:00
UnknownShadow200
0fe78fdf3b Use indexed drawing and stackalloc in StandardEnvRenderer. 2015-08-04 08:33:00 +10:00
UnknownShadow200
1590664f68 Make IGraphicsApi even more consistent. 2015-08-04 07:17:20 +10:00
UnknownShadow200
749a1b0436 Simplify API further. 2015-08-04 07:03:20 +10:00
UnknownShadow200
efc7b0bfe6 Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent. 2015-08-04 06:32:12 +10:00
UnknownShadow200
281e815125 Significantly reduce allocation of GCHandles, replace with inlined fixed statement in GL class. 2015-08-03 20:08:04 +10:00
UnknownShadow200
dd2eb1105a Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage. 2015-08-03 19:17:53 +10:00
UnknownShadow200
618ded14e0 Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30. 2015-08-03 17:25:42 +10:00
UnknownShadow200
4cc1e27157 Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00