UnknownShadow200
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202b6a99aa
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Microoptimise block redraw methods, makes things slightly faster when changing millions of blocks.
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2016-08-17 14:08:43 +10:00 |
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UnknownShadow200
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cbfcc01bbf
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Optimise weather rendering, part 1.
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2016-07-18 18:21:37 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
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585bde4454
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Do not toggle depthwrite on/off in weather renderer unless necessary.
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2016-06-08 15:16:31 +10:00 |
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UnknownShadow200
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c6d087f3e8
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Quick fix for rain/snow.
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2016-05-15 22:33:19 +10:00 |
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UnknownShadow200
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babf253b59
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Add resources list class for launcher.
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2016-05-15 19:31:37 +10:00 |
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UnknownShadow200
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664fb536c5
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Implement rain/snow mirroring. (Thanks goodlyay)
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2016-05-15 17:34:11 +10:00 |
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UnknownShadow200
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109e5fc1a8
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Render rain/snow in correct order.
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2016-05-13 19:49:39 +10:00 |
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