9 Commits

Author SHA1 Message Date
UnknownShadow200
202b6a99aa Microoptimise block redraw methods, makes things slightly faster when changing millions of blocks. 2016-08-17 14:08:43 +10:00
UnknownShadow200
cbfcc01bbf Optimise weather rendering, part 1. 2016-07-18 18:21:37 +10:00
UnknownShadow200
8c292d92e3 Use packed ints instead of 4 byte fields in vertex structs. 2016-07-10 11:23:20 +10:00
UnknownShadow200
df12571d96 Don't load a texture if it is bigger than gpu's max supported size. 2016-06-23 10:50:51 +10:00
UnknownShadow200
585bde4454 Do not toggle depthwrite on/off in weather renderer unless necessary. 2016-06-08 15:16:31 +10:00
UnknownShadow200
c6d087f3e8 Quick fix for rain/snow. 2016-05-15 22:33:19 +10:00
UnknownShadow200
babf253b59 Add resources list class for launcher. 2016-05-15 19:31:37 +10:00
UnknownShadow200
664fb536c5 Implement rain/snow mirroring. (Thanks goodlyay) 2016-05-15 17:34:11 +10:00
UnknownShadow200
109e5fc1a8 Render rain/snow in correct order. 2016-05-13 19:49:39 +10:00