UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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1515ab9028
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Better map generator interface
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2017-02-10 20:57:47 +11:00 |
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UnknownShadow200
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bfea109251
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Inline Raw() call in JavaRandom to shave about a second off generating 512^3 maps with profiler attached.
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2017-02-06 09:32:31 +11:00 |
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UnknownShadow200
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5e4e3d7e3f
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fix issues with map generation when height is 1. (Thanks cybertoon)
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2017-02-02 11:45:44 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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6dbe8098ea
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Make tab list in classic mode have same gradient as original classic.
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2016-05-31 20:09:09 +10:00 |
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UnknownShadow200
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0ef0eb3c32
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Use the same random number generation algorithm as java.
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2016-05-31 19:18:21 +10:00 |
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UnknownShadow200
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d50476e760
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Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
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2016-04-26 11:42:08 +10:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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ce2274dc05
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Fix ore veins being too small. (Thanks MarsBarsFood)
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2016-02-11 13:08:34 +11:00 |
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UnknownShadow200
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3b90136e40
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Seed each noise instance, more work on singleplayer generator.
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2015-12-05 23:14:48 +11:00 |
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