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								 UnknownShadow200 | 273b3b32e2 | Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb | 2016-10-10 09:13:32 +11:00 |  | 
			
				
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								 UnknownShadow200 | e20f57dcb5 | Style: Namespace everything. | 2016-09-26 18:33:05 +10:00 |  | 
			
				
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								 UnknownShadow200 | cc92a2794e | oldWidth/oldHeight is never used in the gui code, removed it. | 2016-07-25 12:24:57 +10:00 |  | 
			
				
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								 UnknownShadow200 | 7432413a77 | Move gui code to a separate class. | 2016-07-25 12:11:55 +10:00 |  | 
			
				
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								 UnknownShadow200 | 7fa3fb5ca1 | Error screen is same colour as classic, minor performance optimisations for mesh building. | 2016-07-06 23:47:48 +10:00 |  | 
			
				
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								 UnknownShadow200 | 11f2695771 | Make bottom right text group same location as normal chat group, reduce code duplication. | 2016-06-20 20:21:07 +10:00 |  | 
			
				
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								 UnknownShadow200 | b2c642b8af | Remove Block enum. | 2016-06-11 15:29:45 +10:00 |  | 
			
				
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								 UnknownShadow200 | 4d8b0fc3d8 | Use bitflags instead of booleans for hidden so it can better fit in cache. | 2016-05-06 13:43:25 +10:00 |  | 
			
				
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								 UnknownShadow200 | 69a0b146b6 | Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) | 2016-04-16 22:56:31 +10:00 |  | 
			
				
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								 UnknownShadow200 | 32697c43ca | Implement proper scrollbar for the block inventory, partially addresses #141. | 2016-03-30 22:43:08 +11:00 |  | 
			
				
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								 UnknownShadow200 | 3865bc6888 | Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe) | 2016-03-29 20:45:52 +11:00 |  | 
			
				
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								 UnknownShadow200 | 7a2e5d6049 | Organise most things into namespaces. | 2016-03-27 09:33:51 +11:00 |  | 
			
				
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								 UnknownShadow200 | a78205c45a | Add copyright notices to every source file. | 2016-03-26 13:51:42 +11:00 |  | 
			
				
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								 UnknownShadow200 | f6002ffa0b | Start work on new humanoidmodel code (Big thanks to goodlyay). | 2016-03-24 16:14:13 +11:00 |  | 
			
				
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								 UnknownShadow200 | 5668b3328f | Chat/hud should still be rendered when map is loading/generating. (Thanks FabTheZen) | 2016-02-04 16:27:26 +11:00 |  | 
			
				
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								 UnknownShadow200 | 70243e6838 | Allow using non-arial font names. | 2016-02-01 18:11:06 +11:00 |  | 
			
				
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								 UnknownShadow200 | bad6ac3763 | Make loading map/generating map screen more like original classic. (Thanks Darky64) | 2016-01-30 22:37:54 +11:00 |  | 
			
				
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								 UnknownShadow200 | 8b73b0a713 | Minor code cleanup, separate event classes. | 2015-12-29 16:24:54 +11:00 |  | 
			
				
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								 UnknownShadow200 | ffafd8023b | Add background generating of singleplayer maps, show progress of generation. | 2015-12-10 20:28:38 +11:00 |  | 
			
				
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								 UnknownShadow200 | 42381461be | Convert %codes to &codes in input bar, treat name textures as billboards. | 2015-11-21 14:27:58 +11:00 |  | 
			
				
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								 UnknownShadow200 | 97a38f3cf4 | Show warning screen for first time a texture pack is sent to the client. Fix bugs with being able to press B in both error and map loading screens. | 2015-11-14 17:56:36 +11:00 |  | 
			
				
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								 UnknownShadow200 | f1a7a0e513 | Remove 'Add new' from hotkeys, just clicking on empty hotkey line does the same thing. Make HUD show behind pause and block menu screen. | 2015-11-08 17:03:44 +11:00 |  | 
			
				
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								 UnknownShadow200 | e726a4aef8 | Remove invalidate as it didn't fix issues on linux, other minor cleanup. | 2015-10-21 06:15:49 +11:00 |  | 
			
				
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								 UnknownShadow200 | e9c190c28c | Refactor and comment gui, make tab list higher up and more solid. | 2015-10-09 16:47:39 +11:00 |  | 
			
				
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								 UnknownShadow200 | b0091a8628 | Use isometric blocks in BlockSelectScreen. | 2015-10-07 18:14:59 +11:00 |  | 
			
				
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								 UnknownShadow200 | 69e23c88e1 | Separate various aspects of 'Game' class into own separate classes. | 2015-10-02 16:03:55 +10:00 |  | 
			
				
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								 UnknownShadow200 | 63a42bbc68 | Rewrite backend for 2D drawing to be far more modular. | 2015-09-28 17:10:27 +10:00 |  | 
			
				
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								 UnknownShadow200 | a119b2bddf | Add support for EnvMapApperance v2 packets, other various cleanup. | 2015-09-23 19:53:12 +10:00 |  | 
			
				
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								 UnknownShadow200 | 7826f84b55 | Consistency of Game/Window - now just use game. Start work on adding crosshairs. | 2015-09-01 18:03:36 +10:00 |  | 
			
				
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								 UnknownShadow200 | 4cc1e27157 | Cleanup the solution - move the client's files and folders into their own folder. | 2015-07-25 06:45:14 +10:00 |  |