UnknownShadow200
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0f95d6d92f
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Can drag scrollbar in block select screen.
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2015-12-25 14:44:28 +11:00 |
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UnknownShadow200
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5d65eca0b8
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Scrolling with mouse wheel should not affect mouse position in select screen.
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2015-12-25 14:10:43 +11:00 |
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UnknownShadow200
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3789499245
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Middle mouse click should change selected index, not swap block (Thanks goodlyay), also clicking on block in hotbar should move to that block in the block select screen (Thanks FabTheZen).
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2015-12-25 13:23:59 +11:00 |
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UnknownShadow200
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a5d91ca5cb
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Fix using scroll wheel on last column past last valid item crashing the client. (Thanks nyxzimus)
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2015-12-22 19:10:54 +11:00 |
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UnknownShadow200
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cfcab93452
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Add reconnect button to error screen. (Thanks 123DontMessWitMe)
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2015-12-22 11:08:55 +11:00 |
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UnknownShadow200
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35e0f8cab5
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Also include block id in BlockSelectScreen, add invert mouse opition (Thanks Cecil)
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2015-12-21 21:10:15 +11:00 |
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UnknownShadow200
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851f430a40
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When opening block select screen, selected block should be at bottom of visible portion of table not top (thanks imjonnyboy). Noclip should not have drag applied when no movement keys are behind held down.
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2015-12-21 17:23:36 +11:00 |
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UnknownShadow200
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56c146306a
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Fix not being able to climb into custom liquids from standard liquids (Thanks 123DontMessWitMe).
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2015-12-21 10:44:52 +11:00 |
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UnknownShadow200
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8a934df673
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Can press F7 to show axis lines.
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2015-12-20 13:54:04 +11:00 |
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UnknownShadow200
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d104b7f09d
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Add scrollable block select screen.
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2015-12-18 11:39:34 +11:00 |
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UnknownShadow200
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89c2ae40f9
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Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110.
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2015-12-15 23:32:37 +11:00 |
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UnknownShadow200
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0e331ce01a
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Fix trees not being generated in singleplayer (Thanks Jerralish), fix some issues with selection bounds not being calculated correctly for BlockDefinitions blocks.
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2015-12-09 21:20:47 +11:00 |
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UnknownShadow200
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4ccbc900a1
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Option to hide block in hand, make back to X smaller and move quit game to right of it, use waithandle instead of Thread.sleep so music thread doesn't keep client alive.
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2015-11-30 08:08:32 +11:00 |
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UnknownShadow200
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4f01d562d0
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Make block select screen easier to use.
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2015-11-29 12:31:56 +11:00 |
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UnknownShadow200
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b83a5228f8
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Modularise game class somewhat, start commenting the fields/properties of game class.
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2015-11-28 20:20:04 +11:00 |
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UnknownShadow200
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2f940aebaa
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Option for all hud scaling, replaces chat font size. Also make block select screen slightly less big at higher scalings.
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2015-11-15 21:49:35 +11:00 |
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UnknownShadow200
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b38a61cea6
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Fix client crashing if default texture pack didn't have default.png, block hotbar now shows when block select screen is enabled. Block hotbar and select screen now scale natively with resolution.
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2015-11-09 19:53:24 +11:00 |
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UnknownShadow200
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f1a7a0e513
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Remove 'Add new' from hotkeys, just clicking on empty hotkey line does the same thing. Make HUD show behind pause and block menu screen.
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2015-11-08 17:03:44 +11:00 |
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UnknownShadow200
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928ab17ec2
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More comments.
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2015-11-03 16:26:15 +11:00 |
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UnknownShadow200
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c2bd4c7971
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Store last entered text in new launcher, more comments in new launcher, don't scroll past last server unless the launcher can show all servers in the table.
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2015-10-29 20:41:18 +11:00 |
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UnknownShadow200
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f63d1e35e1
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Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
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2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
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e83957c685
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More code commenting and cleanup.
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2015-10-25 20:34:47 +11:00 |
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UnknownShadow200
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a10fe0336f
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Able to bind mouse buttons to keyboard, fix various things with the launcher.
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2015-10-22 12:03:47 +11:00 |
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UnknownShadow200
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e726a4aef8
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Remove invalidate as it didn't fix issues on linux, other minor cleanup.
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2015-10-21 06:15:49 +11:00 |
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UnknownShadow200
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f639de8f7b
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More work on simplifying gui functions, more work on new launcher.
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2015-10-19 18:19:05 +11:00 |
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UnknownShadow200
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d084385215
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Fix 2D gui being affected by fog when in lava, optimise IsometricBlockDrawer by avoiding redundant calculations.
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2015-10-08 16:47:53 +11:00 |
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UnknownShadow200
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b0091a8628
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Use isometric blocks in BlockSelectScreen.
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2015-10-07 18:14:59 +11:00 |
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UnknownShadow200
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4d3331ae47
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Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
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2015-10-04 15:24:20 +11:00 |
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UnknownShadow200
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4778ef8c32
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Make StringBuffer 100% less unsafe.
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2015-10-03 09:36:29 +10:00 |
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UnknownShadow200
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69e23c88e1
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Separate various aspects of 'Game' class into own separate classes.
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2015-10-02 16:03:55 +10:00 |
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UnknownShadow200
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0979c0597e
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Fix translucent blocks, fix clipboard crashing the client.
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2015-09-30 13:49:37 +10:00 |
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UnknownShadow200
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63a42bbc68
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Rewrite backend for 2D drawing to be far more modular.
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2015-09-28 17:10:27 +10:00 |
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UnknownShadow200
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067f87ce37
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Use default op block permissions regardless of whether BlockPermissions is used or not. BlockPermissions settings always override other attempts to set permissions.
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2015-09-27 06:40:33 +10:00 |
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UnknownShadow200
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a119b2bddf
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Add support for EnvMapApperance v2 packets, other various cleanup.
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2015-09-23 19:53:12 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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UnknownShadow200
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d705593c36
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Add highly experimental, partial support for BlockDefinitions to address #42.
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2015-09-08 06:28:30 +10:00 |
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UnknownShadow200
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03b21b62a7
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Do not use our own special packed atlas, use the standard atlas in preparation for #42.
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2015-09-06 08:13:21 +10:00 |
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UnknownShadow200
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0c7dec86e4
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Sadly, it turns out that our memory string optimisation procedures corrupted the headp after the GC was run. Turns out because (I might be wrong though) that the GC appears to try to use leftover string space for heap allocations, which sometimes caused random corruptions but mostly crashes as were directly modifying the underlying string length. Fixes #51.
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2015-09-05 07:36:51 +10:00 |
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UnknownShadow200
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c163ebcb59
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Proper fix of UnsafeString on windows platforms - should fix input text and block info string.
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2015-09-02 19:44:24 +10:00 |
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UnknownShadow200
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7826f84b55
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Consistency of Game/Window - now just use game. Start work on adding crosshairs.
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2015-09-01 18:03:36 +10:00 |
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UnknownShadow200
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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UnknownShadow200
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1590664f68
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Make IGraphicsApi even more consistent.
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2015-08-04 07:17:20 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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