15 Commits

Author SHA1 Message Date
UnknownShadow200
43fdbdb495 Read code page 437 characters in every string, not ascii 2017-02-20 08:35:00 +11:00
UnknownShadow200
b5e4c24172 Use metal sound enum 2017-02-18 18:11:43 +11:00
UnknownShadow200
d947ac6988 Slightly less hardcoding 2017-02-01 17:36:09 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
4668e3e441 Fixed last commit 2016-12-21 14:37:17 +11:00
UnknownShadow200
eddf8229f0 Optimise block tinting 2016-12-21 14:27:24 +11:00
UnknownShadow200
75f0a73841 Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
UnknownShadow200
250ab7f417 Do same for launcher 2016-11-27 14:50:45 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200
2fa379746a Style: Finish simplifying BlockInfo 2016-10-29 13:49:33 +11:00
UnknownShadow200
00f28e2039 Style: Start simplifying BlockInfo 2016-10-29 13:15:00 +11:00
UnknownShadow200
25215c4b60 Client: Fix custom sprite blocks from last commit. 2016-10-05 11:14:14 +11:00
UnknownShadow200
ac1a6442a7 Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
UnknownShadow200
a5df8cdbec Client: Don't accept CPE packets at all when CPE mode is disabled. 2016-09-15 12:09:18 +10:00
UnknownShadow200
49d16aa701 Style: Modularise protocol functions. 2016-09-15 12:02:19 +10:00