UnknownShadow200
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eddf8229f0
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Optimise block tinting
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2016-12-21 14:27:24 +11:00 |
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Goodlyay
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a4cb1e80be
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Core: add block tinting
Uses the fog colour components of the block to tint it if the name ends
with "#".
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2016-12-20 19:05:29 -08:00 |
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UnknownShadow200
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405fe46544
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make more things public
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2016-12-04 19:02:16 +11:00 |
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UnknownShadow200
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e33d39685c
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Style: Make more code available to external plugins.
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2016-12-03 19:26:38 +11:00 |
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UnknownShadow200
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619ebafca1
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more work on abstracting lighting
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2016-12-02 15:29:23 +11:00 |
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UnknownShadow200
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2986773b51
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Abstract block lighting
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2016-11-29 21:01:18 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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96710328a8
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Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
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2016-11-06 14:40:39 +11:00 |
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UnknownShadow200
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00f28e2039
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Style: Start simplifying BlockInfo
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2016-10-29 13:15:00 +11:00 |
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UnknownShadow200
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fafd087292
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Client: Giant model is now just an alias for bigger humanoid model, instead of separate model class.
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2016-10-18 17:03:55 +11:00 |
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UnknownShadow200
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c0865c4be0
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Client: Add head model.
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2016-10-18 10:57:42 +11:00 |
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UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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7f92161077
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Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
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2016-10-12 19:28:00 +11:00 |
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UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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f9c0f75208
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Client: Move searcher for block collisions into separate class.
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2016-10-10 14:42:05 +11:00 |
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UnknownShadow200
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273b3b32e2
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Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
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2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
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febe31b904
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Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
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2016-10-05 18:25:21 +11:00 |
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UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
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UnknownShadow200
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49d16aa701
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Style: Modularise protocol functions.
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2016-09-15 12:02:19 +10:00 |
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UnknownShadow200
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899b705e54
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Less code duplication in Chibi model.
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2016-09-06 11:57:08 +10:00 |
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UnknownShadow200
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344688ca8d
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Fix last commit.
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2016-08-03 14:26:42 +10:00 |
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UnknownShadow200
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8b2f429a43
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Now with less pointless code duplication for entity model code.
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2016-08-03 14:07:56 +10:00 |
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UnknownShadow200
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0141b7140b
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Make ModelCache code nicer.
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2016-08-03 13:53:15 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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b93b9c6070
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Get dig animation mostly right. (Much much thanks to goodlyay and his gifs)
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2016-07-08 23:30:08 +10:00 |
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Goodlyay
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3c8ec93a0f
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Fix model bobbing.
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2016-06-25 23:12:13 -07:00 |
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UnknownShadow200
|
0fae1bab87
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Fix depth testing for held block.
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2016-06-25 21:02:20 +10:00 |
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UnknownShadow200
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d3a0cb69c7
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Use rewrited view bobbing by goodlyay. (Much much thanks)
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2016-06-25 16:13:45 +10:00 |
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UnknownShadow200
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f960043a08
|
Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
|
81a8fb3de5
|
Make view bobbing anim better.
|
2016-06-24 23:34:49 +10:00 |
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UnknownShadow200
|
23f5be9370
|
More work on dig anim.
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2016-06-24 22:30:09 +10:00 |
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UnknownShadow200
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ed6e4463c1
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First part of heldblock rewrite. (Thanks goodlyay)
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2016-06-24 20:53:22 +10:00 |
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UnknownShadow200
|
df12571d96
|
Don't load a texture if it is bigger than gpu's max supported size.
|
2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
|
6a12fc721c
|
Scale model name with model scale.
|
2016-06-21 23:33:09 +10:00 |
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UnknownShadow200
|
46095f6db9
|
Use methods compatible with OpenTK 1.0 API.
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2016-06-21 08:34:27 +10:00 |
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UnknownShadow200
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fe86ccc7be
|
Don't draw names past a distance of 32, partially addresses #170. (Thanks FrostFox)
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2016-06-05 23:38:29 +10:00 |
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UnknownShadow200
|
49f1a6391e
|
Proper entity shadow for chibi models.
|
2016-06-02 16:18:24 +10:00 |
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UnknownShadow200
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8052c944f2
|
Comment out custom model code (since it's unlikely to be worked on for a while) with block region so build output isn't polluted with pointless warnings - thanks Retatta.
|
2016-05-20 15:22:54 +10:00 |
|
UnknownShadow200
|
65069f2f34
|
Organise launcher classes into namespaces.
|
2016-05-17 10:17:24 +10:00 |
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