UnknownShadow200
|
e33d39685c
|
Style: Make more code available to external plugins.
|
2016-12-03 19:26:38 +11:00 |
|
UnknownShadow200
|
2986773b51
|
Abstract block lighting
|
2016-11-29 21:01:18 +11:00 |
|
UnknownShadow200
|
1aef52fab2
|
Use standard indentation for everything.
|
2016-11-27 14:47:09 +11:00 |
|
UnknownShadow200
|
96710328a8
|
Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
|
2016-11-06 14:40:39 +11:00 |
|
UnknownShadow200
|
443c520bd0
|
Fix case where if uncompressed map size was longer than actual map volume, would cause the client to Mono to infinitely loop. (Thanks mhsjlw)
|
2016-08-20 10:38:33 +10:00 |
|
UnknownShadow200
|
202b6a99aa
|
Microoptimise block redraw methods, makes things slightly faster when changing millions of blocks.
|
2016-08-17 14:08:43 +10:00 |
|
UnknownShadow200
|
b2c642b8af
|
Remove Block enum.
|
2016-06-11 15:29:45 +10:00 |
|
UnknownShadow200
|
e8bd5033f3
|
Reduce code duplication for particles.
|
2016-05-11 19:37:31 +10:00 |
|
UnknownShadow200
|
2717458067
|
Move everything to WorldEnv class.
|
2016-05-11 19:29:59 +10:00 |
|
UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
|