UnknownShadow200
a118ffacb4
Call CryptProtectData/CryptProtectData dynamically
2021-03-27 13:54:51 +11:00
Fam0r
505f3e4262
Fix last commit
2021-03-25 11:16:35 +02:00
Fam0r
d90ff8c192
Make BlockPermissions affect non-solid blocks better
...
Currently setting a non-solid block to be undeletable doesn't do anything, as you can still replace it with other blocks. This change will make it so that if a non-solid block is undeletable, the client cannot replace the block with anything else.
2021-03-25 11:08:53 +02:00
UnknownShadow200
ff93306cc0
Fix game always crashing when trying to generate a new map when in third person mode (Thanks MESYETI)
2021-03-23 18:54:54 +11:00
UnknownShadow200
3027439a8b
Fix memory corruption crash when there are entries with large leading whitespace in options.txt etc (Thanks TrueDJSlimeball)
2021-03-17 11:19:31 +11:00
UnknownShadow200
6cc0b5d80f
Android: Enable -funwind-tables when compiling, although it uses a little bit more space, I've had enough of tearing my hair out trying to debug android client crashes without a backtrace.
2021-03-16 23:53:31 +11:00
UnknownShadow200
4d1f8daa5a
Split up frame dumping/backtracing into two separate functions
2021-03-16 17:39:57 +11:00
UnknownShadow200
f53014c567
Android: Include commit SHA when compiling with buildbot
2021-03-15 23:44:45 +11:00
UnknownShadow200
17bd4c60ab
Try to avoid immediately crashing if glCreateShader fails (Thanks TrueDJSlimeball)
2021-03-15 19:23:53 +11:00
UnknownShadow200
6f7eac87c7
make particles tick an extremely tiny bit faster
2021-03-13 22:17:55 +11:00
UnknownShadow200
60bf70c13c
Webclient: Call Http_OnFinishedAsync/Http_OnUpdateProgress directly instead of using dyncall, addresses #697
2021-03-10 21:54:07 +11:00
UnknownShadow200
b4ec7a31e2
Webclient: Try to support mouse 4/5 presses, and also intercept clicking mouse4 closing the page
2021-03-10 21:10:52 +11:00
UnknownShadow200
7a6402d988
Webclient: Prevent Ctrl+W closing game in multiplayer
...
Note that this only works most of the time. And the confirmation to close tab dialog still shows, all this does is prevent the page from immediately closing
2021-03-08 14:10:07 +11:00
UnknownShadow200
938b2ec30a
Mobile: Add More button for chat, which toggles whether ext/alt input menu shows
...
This allows you to more easily enter colour codes / extended code page 437 characters
2021-03-07 22:47:45 +11:00
UnknownShadow200
421d3a7456
Fix if you were standing above map, and borders height was > map height, you would pick air blocks in the *inside* of the map borders instead of the outside (Thanks Goodly)
2021-03-07 22:15:58 +11:00
UnknownShadow200
3ae1bb5e3b
Android: Fix if you quit and then go back to game, arms are 1 pixel thinner (Thanks Hackzer101)
2021-03-05 22:51:12 +11:00
UnknownShadow200
c8c7379289
Webclient: In singleplayer, show confirmation dialog before closing page unless map was saved within last 5 seconds
2021-03-04 21:33:51 +11:00
UnknownShadow200
e60e852eee
Less warnings and slightly improve readme
2021-03-04 19:06:16 +11:00
UnknownShadow200
c61bc528a0
Merge pull request #805 from derekdinan/master
...
Add hold model
2021-02-28 09:52:08 +11:00
Derek
237685dff1
Add hold model
2021-02-28 08:39:54 +10:00
UnknownShadow200
2957db19e5
Simplify dynamic symbol stuff a little bit
2021-02-25 23:06:10 +11:00
UnknownShadow200
b0e1668fa8
Android: Fix immediately crashing on 2.2
2021-02-24 07:50:27 +11:00
UnknownShadow200
e537cc6c09
Android: Add many comments to MainActivity.java
2021-02-23 21:37:15 +11:00
UnknownShadow200
de71be97bd
Android: Use device UUID for key so passwords are remembered
2021-02-22 21:56:46 +11:00
UnknownShadow200
8a3216cb99
less warnings compiling android build
2021-02-20 08:46:36 +11:00
UnknownShadow200
ede1eb651e
Merge pull request #797 from RetroSoftwareRepository/patch-2
...
Update readme.md, properly.
2021-02-16 18:15:40 +11:00
Alex McKeever
83507f8918
Update readme.md
...
Re added Windows Specific section and tweaked the section on OpenGL 1.1 to more directly refer to Linux and Unix based systems.
2021-02-14 15:57:48 -05:00
UnknownShadow200
5f446770e5
Fix crash handling code crashing
2021-02-14 15:07:59 +11:00
UnknownShadow200
aa59c205ac
Fix buildbot script for rpi
2021-02-14 10:49:20 +11:00
UnknownShadow200
9f5cdf5ff6
Fix newlines in .sh files
2021-02-13 19:37:37 +11:00
UnknownShadow200
a9086e3dea
Android: Partially fix case where a particular device would get stuck punching blocks
2021-02-13 13:09:29 +11:00
UnknownShadow200
a7647a1ba1
Android: Fix if you hold finger to start deleting blocks, then switch to another app, then release finger in that app, then return to the game, you are stuck deleting blocks
2021-02-13 10:24:06 +11:00
Alex McKeever
fdb23b0044
Update readme.md
...
Added extra bits to point the user to the the right instructions for compiling the game under `Stuck on OpenGL 1.1?`.
2021-02-12 10:45:54 -05:00
UnknownShadow200
b56f3ca9bb
Direct3D9: Don't crash if no video memory when initially trying to create device
2021-02-12 21:01:17 +11:00
Alex McKeever
3c36c4a3cd
Update readme.md
...
Replaced Windows specific section with section detailing what to do to compile ClassiCube to work on integrated GPUs that only support OpenGL 1.1, and where specifically to place the flag in order to compile it successfully.
2021-02-11 21:39:33 -05:00
UnknownShadow200
84da477ecd
Mac: Simplify use of kCGBitmapByteOrder
2021-02-09 23:51:01 +11:00
UnknownShadow200
080032b922
Mac: Fix window redrawing having artifacts and mouse movement not being registered when using coca backend with macOS tiger
2021-02-08 21:02:40 +11:00
UnknownShadow200
6131a3f8cf
Mac: Fix 64 bit client gradually leaking memory overtime
2021-02-08 20:28:46 +11:00
UnknownShadow200
11d21a711a
Mac: Fix cocoa backend not compiling on 32 bit
2021-02-08 07:52:33 +11:00
UnknownShadow200
1f1b9f983d
Mobile: Fix clicking onscreen delete button still placing a block (Thanks kaikai)
2021-02-07 23:27:38 +11:00
UnknownShadow200
05ab96a615
whoops
2021-02-07 16:09:50 +11:00
UnknownShadow200
6276d7d0e2
Mac: Fix encrypting/decrypting always erroring
2021-02-07 16:03:10 +11:00
UnknownShadow200
db380b53db
try to fix cocoa build not compiling against 10.5 SDK
2021-02-07 14:15:51 +11:00
UnknownShadow200
3c25686757
Improve buildbot script, integrate android buildbot into it
2021-02-07 14:05:57 +11:00
UnknownShadow200
b0f41513fa
Merge pull request #790 from UnknownShadow200/ObjectiveCocoa
...
Port cocoa backend to Objective C.
2021-02-07 13:19:14 +11:00
UnknownShadow200
9a5447579d
Fix solaris and use session caching on all platforms
...
Since now Platform_Decrypt/Encrypt will just fail instead of falling back to XOR
2021-02-07 01:06:05 +11:00
UnknownShadow200
1d79143011
Implement machine uuid for BSDs using sysctl
2021-02-06 23:25:36 +11:00
UnknownShadow200
6eee7a735f
For security, just fail instead of falling back to using key of 0 or XOR obfuscating data
2021-02-06 19:14:08 +11:00
UnknownShadow200
e31adc09e3
Fix not compiling with macOS SDK < 10.5
2021-02-06 18:32:49 +11:00
UnknownShadow200
f6b9fa63a4
Fix crashing on macOS tiger
2021-02-06 09:05:48 +11:00