UnknownShadow200
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52d471b4fd
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More work on custom models.
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2016-03-25 22:58:51 +11:00 |
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UnknownShadow200
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1c219447e5
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Fix mirroring and thin arms on 64x64 skins. (Thanks goodlyay)
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2016-03-24 18:31:28 +11:00 |
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UnknownShadow200
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2541f7423d
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-03-19 13:38:42 +11:00 |
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UnknownShadow200
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d6e99eb4ba
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Fix using 'block' as a model name crashing the client. (Thanks goodlyay)
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2016-03-19 13:38:02 +11:00 |
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UnknownShadow200
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41a1ef7113
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Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
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2016-03-17 17:08:47 +11:00 |
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UnknownShadow200
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8208935b34
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(Code by goodlyay) Added a chibi model. Thanks again goodlyay.
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2016-02-19 19:55:48 +11:00 |
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UnknownShadow200
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9707b083db
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Can use air block models, also make noclip sliding configurable.
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2015-12-22 07:59:32 +11:00 |
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UnknownShadow200
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e83957c685
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More code commenting and cleanup.
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2015-10-25 20:34:47 +11:00 |
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UnknownShadow200
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3f199816f8
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Fix sheep model.
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2015-09-12 09:43:03 +10:00 |
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UnknownShadow200
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5a8ec25957
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Add ability to change entity textures with local texture packs.
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2015-09-12 09:29:33 +10:00 |
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UnknownShadow200
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d705593c36
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Add highly experimental, partial support for BlockDefinitions to address #42.
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2015-09-08 06:28:30 +10:00 |
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UnknownShadow200
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60c753a2fd
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Make entity models dynamic in preparation for #45, also means we make a lot less matrix multiplications. Still broken!
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2015-09-03 19:20:08 +10:00 |
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UnknownShadow200
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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