UnknownShadow200
|
54afbcdb65
|
Combine IndexBuffer and VertexBuffer, simplify methods of setting data, use inlined fixed instead of GCHandles.
|
2015-08-16 06:43:37 +10:00 |
|
UnknownShadow200
|
cfeabc612a
|
Remove Result struct and just use int return code.
|
2015-08-15 14:32:56 +10:00 |
|
UnknownShadow200
|
4e34637a05
|
Minor code cleanup.
|
2015-08-15 13:51:22 +10:00 |
|
UnknownShadow200
|
96b508a2ce
|
Optimise even further, fix bug with sky drawing with OpenGL api.
|
2015-08-04 11:35:57 +10:00 |
|
UnknownShadow200
|
1590664f68
|
Make IGraphicsApi even more consistent.
|
2015-08-04 07:17:20 +10:00 |
|
UnknownShadow200
|
749a1b0436
|
Simplify API further.
|
2015-08-04 07:03:20 +10:00 |
|
UnknownShadow200
|
efc7b0bfe6
|
Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
|
2015-08-04 06:32:12 +10:00 |
|
UnknownShadow200
|
281e815125
|
Significantly reduce allocation of GCHandles, replace with inlined fixed statement in GL class.
|
2015-08-03 20:08:04 +10:00 |
|
UnknownShadow200
|
4bf4209a4c
|
Don't crash when the device is lost, partially addresses #30. Need to conduct more thorough testing to ensure that this works on all graphics cards.
|
2015-07-30 19:54:02 +10:00 |
|
UnknownShadow200
|
df879604f2
|
Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions.
|
2015-07-28 06:53:22 +10:00 |
|