UnknownShadow200
|
005d0cebe2
|
For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
|
2017-02-19 22:29:07 +11:00 |
|
UnknownShadow200
|
cf06302e33
|
Fix leftover issues
|
2017-02-16 16:42:50 +11:00 |
|
UnknownShadow200
|
c92ebcac6c
|
Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
|
2017-02-16 16:31:17 +11:00 |
|
UnknownShadow200
|
1515ab9028
|
Better map generator interface
|
2017-02-10 20:57:47 +11:00 |
|
UnknownShadow200
|
5e4e3d7e3f
|
fix issues with map generation when height is 1. (Thanks cybertoon)
|
2017-02-02 11:45:44 +11:00 |
|
UnknownShadow200
|
98d435b110
|
fix licensing
|
2017-01-20 09:12:04 +11:00 |
|
UnknownShadow200
|
1aef52fab2
|
Use standard indentation for everything.
|
2016-11-27 14:47:09 +11:00 |
|
UnknownShadow200
|
b2c642b8af
|
Remove Block enum.
|
2016-06-11 15:29:45 +10:00 |
|
UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
|
UnknownShadow200
|
b859739cb7
|
Show texture pack download status in top right corner.
|
2016-03-02 13:37:45 +11:00 |
|
UnknownShadow200
|
ffafd8023b
|
Add background generating of singleplayer maps, show progress of generation.
|
2015-12-10 20:28:38 +11:00 |
|