UnknownShadow200
|
005d0cebe2
|
For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
|
2017-02-19 22:29:07 +11:00 |
|
UnknownShadow200
|
cf06302e33
|
Fix leftover issues
|
2017-02-16 16:42:50 +11:00 |
|
UnknownShadow200
|
c92ebcac6c
|
Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
|
2017-02-16 16:31:17 +11:00 |
|
UnknownShadow200
|
98d435b110
|
fix licensing
|
2017-01-20 09:12:04 +11:00 |
|
UnknownShadow200
|
1aef52fab2
|
Use standard indentation for everything.
|
2016-11-27 14:47:09 +11:00 |
|
UnknownShadow200
|
2452cc93a7
|
Style: Use gfx consistently everywhere, instead of mixing api and graphics.
|
2016-10-12 12:25:12 +11:00 |
|
UnknownShadow200
|
f9c0f75208
|
Client: Move searcher for block collisions into separate class.
|
2016-10-10 14:42:05 +11:00 |
|
UnknownShadow200
|
ac65ac2ee9
|
Client: Roughly approximate block density fog in fast mode.
|
2016-09-15 17:00:51 +10:00 |
|
UnknownShadow200
|
2ca63e97d1
|
Client: Use better fog colour when in fast render mode.
|
2016-09-15 16:40:09 +10:00 |
|
UnknownShadow200
|
ae5f379438
|
Fix client crash when using normalfast mode and on Intel OpenGL build.
|
2016-08-06 09:15:54 +10:00 |
|
UnknownShadow200
|
109e5fc1a8
|
Render rain/snow in correct order.
|
2016-05-13 19:49:39 +10:00 |
|