506 Commits

Author SHA1 Message Date
UnknownShadow200
663a8ef24b More specific crash messages for null pointer reads/writes on Windows and POSIX systems 2025-07-25 07:26:43 +10:00
UnknownShadow200
6f6eba3d2c
Merge pull request #1402 from shinovon/7
Check glGetError after glBufferData
2025-07-23 07:00:21 +10:00
UnknownShadow200
06cb87f773 N64: Save a few cycles here and there (down to 7.5 ms) 2025-07-22 20:35:03 +10:00
Shinovon
dc25f28774 Check glGetError after glBufferData 2025-07-22 10:50:53 +05:00
UnknownShadow200
21b4fe79aa N64: WIP on in-place vertex list 2025-07-21 20:48:17 +10:00
UnknownShadow200
6658154f2d N64: Use optimised async triangle drawing (down to 7.8 ms on RSP) 2025-07-20 17:09:11 +10:00
UnknownShadow200
d547f6e0a5 N64: Optimise T&L code further (now down to 9.8 ms) 2025-07-20 10:53:03 +10:00
UnknownShadow200
da9b8209d6 N64: Optimise T&L further (complex world down to 10.3 ms) 2025-07-19 20:27:29 +10:00
UnknownShadow200
af4494284d N64: Save 3 cycles in RSP T&L loop 2025-07-19 14:53:42 +10:00
UnknownShadow200
00a1a49405 N64: Slightly optimise clipping path 2025-07-19 10:35:28 +10:00
UnknownShadow200
952824356e N64: Optimise clipping path (test world back to ~11.0 ms again) 2025-07-18 23:32:38 +10:00
UnknownShadow200
9b4e0ebd80 N64: Fix optimised RSP code (at the cost of increasing test world from 11.1 to 11.4 ms) 2025-07-18 23:19:34 +10:00
UnknownShadow200
b4989b62a1 Revert "N64: Optimise RSP transform code, reduces time from ~13.6 to ~11.1 ms on a moderately complex world with ~3,500 quads"
This reverts commit 9f939692118622088634ac8b067abb7cf8531aa4.
2025-07-18 22:26:16 +10:00
UnknownShadow200
ecb058079c N64: Slightly improve texture precision 2025-07-18 22:24:52 +10:00
UnknownShadow200
9f93969211 N64: Optimise RSP transform code, reduces time from ~13.6 to ~11.1 ms on a moderately complex world with ~3,500 quads 2025-07-18 21:43:22 +10:00
UnknownShadow200
19a4cb61ea N64: WIP texture filtering 2025-07-17 19:53:11 +10:00
UnknownShadow200
a52fdf90e7 N64: Save 68 RCP cycles per quad 2025-07-16 22:12:19 +10:00
UnknownShadow200
abbfe4181b N64: Minorly simplify RSP texture size multiply 2025-07-15 21:12:33 +10:00
UnknownShadow200
027c6a8fb7 3DS: allow write access to VRAM 2025-07-14 19:47:50 +10:00
UnknownShadow200
b0f2597e38 PS3: Redo makefile 2025-07-13 23:25:49 +10:00
UnknownShadow200
8e3eebe483 PS2: Refactor VRAM allocation 2025-07-13 22:03:29 +10:00
UnknownShadow200
085d4979ca
Merge pull request #1381 from shinovon/eikon-2
Symbian: rewrite to eikon framework
2025-07-12 08:18:01 +10:00
UnknownShadow200
167f501a1a N64: Still enable Z when depth write is enabled 2025-07-11 23:09:30 +10:00
UnknownShadow200
403e466ac2 Refactor Saturn makefile, fix PSP build 2025-07-10 20:12:33 +10:00
Shinovon
c9240a1880 Symbian: rewrite to eikon framework 2025-07-10 12:51:06 +05:00
UnknownShadow200
221ee0303c PSP: Fixup makefile 2025-07-10 07:20:21 +10:00
UnknownShadow200
cedd6ffae6 Refactor main loop to be less hardcoded for webclient 2025-07-09 20:06:58 +10:00
UnknownShadow200
b23a91720e Check dwErrorStatus, which breaks it 2025-07-07 22:47:35 +10:00
UnknownShadow200
f2bf473e08 WIP on loading crypt funcs dynamically 2025-07-07 22:30:28 +10:00
UnknownShadow200
c1b6d369b2 Merge branch 'master' into WinBearSSL 2025-07-07 22:19:33 +10:00
UnknownShadow200
51d0cd7779 Include BearSSL in MSVC project 2025-07-07 20:57:11 +10:00
UnknownShadow200
8b6c4b97e6 Windows: Fix OpenGL build not working with builtin 1.1 software renderer anymore 2025-07-06 21:34:59 +10:00
UnknownShadow200
e41c2b15fb Dreamcast: Simplify GPU code 2025-07-05 23:47:24 +10:00
UnknownShadow200
1972cbe080 WIP moving Windows to BearSSL 2025-07-04 22:11:22 +10:00
UnknownShadow200
389fa08ebb Avoid needing extra include directory for BearSSL 2025-07-04 07:09:06 +10:00
UnknownShadow200
1de9fa76f9 macOS: Switch to BearSSL 2025-06-30 20:09:58 +10:00
UnknownShadow200
c0cf269159 iOS: Also use BearSSL 2025-06-30 18:58:36 +10:00
UnknownShadow200
74bb2a5fb3 GBA: Fix so it at least runs as a slideshow now 2025-06-29 20:36:29 +10:00
UnknownShadow200
6980a08090 Fix Visual Studio project and fix sounds not working properly on Symbian 2025-06-29 17:46:19 +10:00
UnknownShadow200
fa687e9e99 BearSSL: Use AES big backend when AES X86 NI isn't used 2025-06-29 14:39:39 +10:00
UnknownShadow200
c440ff84cc Further console fixups 2025-06-29 13:55:33 +10:00
UnknownShadow200
62ef0198c5 Redo more console makefiles 2025-06-29 12:11:17 +10:00
UnknownShadow200
ffb3964b10 Fix 32x/GBA builds not compiling 2025-06-28 22:36:57 +10:00
UnknownShadow200
155d7b2e07 Hopefully fix builds finally this time 2025-06-28 22:17:22 +10:00
UnknownShadow200
5fb24f6653 Start tidying up backend files a bit 2025-06-28 21:59:45 +10:00
UnknownShadow200
08dabad8ca Remove more unused code 2025-06-28 21:07:46 +10:00
UnknownShadow200
4eb7eb412c Xbox: Fix not using built in fabsf/fsqrtf 2025-06-26 06:56:12 +10:00
UnknownShadow200
5d0c9295ca Redo xbox makefile 2025-06-25 22:04:08 +10:00
UnknownShadow200
3f9627b776 Refactor some console makefiles 2025-06-25 19:34:18 +10:00
UnknownShadow200
cce29a87e1 Fixes for last commit 2025-06-25 18:43:04 +10:00