UnknownShadow200
|
6fb700ae8f
|
Particles now work with non 0 min and non 1 max.
|
2015-12-23 15:30:34 +11:00 |
|
UnknownShadow200
|
5ba8539c03
|
Initial progress on non 0 minX/Z and non 1 maxX/Z blocks.
|
2015-12-23 14:20:30 +11:00 |
|
UnknownShadow200
|
aaea397140
|
Save 'simple arms anim' as an option, start work on supporting non 0 min/1 max cubes.
|
2015-12-20 23:28:35 +11:00 |
|
UnknownShadow200
|
0d255b4586
|
More cleanup, fix map side textures being upside down.
|
2015-10-25 15:36:40 +11:00 |
|
UnknownShadow200
|
534294f646
|
More comments, separate heightmap calculation.
|
2015-10-25 08:32:17 +11:00 |
|
UnknownShadow200
|
5d2386b931
|
Fix slabs not occluding properly.
|
2015-10-09 17:47:05 +11:00 |
|
UnknownShadow200
|
1f54263749
|
Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
|
2015-10-08 19:39:27 +11:00 |
|
UnknownShadow200
|
d0445ba54d
|
More work on experimental occlusion culling.
|
2015-10-04 20:18:07 +11:00 |
|
UnknownShadow200
|
4d3331ae47
|
Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
|
2015-10-04 15:24:20 +11:00 |
|
UnknownShadow200
|
69e23c88e1
|
Separate various aspects of 'Game' class into own separate classes.
|
2015-10-02 16:03:55 +10:00 |
|
UnknownShadow200
|
a12ffa3730
|
Fix custom key bindings not being loaded, sprites are now rotated diagonally.
|
2015-09-27 08:48:51 +10:00 |
|
UnknownShadow200
|
82d4f8b93a
|
Fix issue with water level being below 0, leaves should not be skipped if they are not next to each other. (Fixes #47)
|
2015-09-23 14:03:43 +10:00 |
|
UnknownShadow200
|
dde58e8b1d
|
Reorganise BlockInfo, more work on BlockDefinitions.
|
2015-09-22 16:48:04 +10:00 |
|
UnknownShadow200
|
60b87b7a6f
|
Client should draw blocks at map boundaries.
|
2015-09-19 20:35:04 +10:00 |
|
UnknownShadow200
|
6ce9f379a2
|
Fix second sprite lighting bug.
|
2015-09-15 17:37:28 +10:00 |
|
UnknownShadow200
|
7826f84b55
|
Consistency of Game/Window - now just use game. Start work on adding crosshairs.
|
2015-09-01 18:03:36 +10:00 |
|
UnknownShadow200
|
db800f3b32
|
Slightly optimise ChunkMeshBuilder, fix lava not being fully lit on all tile sides.
|
2015-09-01 16:33:05 +10:00 |
|
UnknownShadow200
|
ffa96b651b
|
Some stylistic cleanup in BlockInfo.Culling, use TileSide.Sides instead of an apparent magical constant, minor simplifications in mesh building code.
|
2015-08-29 08:16:49 +10:00 |
|
UnknownShadow200
|
fece6e6da0
|
Minor optimisations in ChunkMeshBuilder, store (y - 1) in heightmap so we don't have to also check against block height.
|
2015-08-28 06:13:18 +10:00 |
|
UnknownShadow200
|
2ffa078e75
|
Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map.
|
2015-08-25 06:39:54 +10:00 |
|
UnknownShadow200
|
4e34637a05
|
Minor code cleanup.
|
2015-08-15 13:51:22 +10:00 |
|
UnknownShadow200
|
dd2eb1105a
|
Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage.
|
2015-08-03 19:17:53 +10:00 |
|
UnknownShadow200
|
618ded14e0
|
Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30.
|
2015-08-03 17:25:42 +10:00 |
|
UnknownShadow200
|
4cc1e27157
|
Cleanup the solution - move the client's files and folders into their own folder.
|
2015-07-25 06:45:14 +10:00 |
|