22 Commits

Author SHA1 Message Date
UnknownShadow200
736f17001f Chat position should be reset upon closing input, border in block hotbar should scale, slightly reduce size of blocks in block hotbar. 2015-11-10 11:29:38 +11:00
UnknownShadow200
b38a61cea6 Fix client crashing if default texture pack didn't have default.png, block hotbar now shows when block select screen is enabled. Block hotbar and select screen now scale natively with resolution. 2015-11-09 19:53:24 +11:00
UnknownShadow200
0ed701e438 Fly should not be enabled when flying permission is disabled. 2015-11-08 18:40:07 +11:00
UnknownShadow200
928ab17ec2 More comments. 2015-11-03 16:26:15 +11:00
UnknownShadow200
c2bd4c7971 Store last entered text in new launcher, more comments in new launcher, don't scroll past last server unless the launcher can show all servers in the table. 2015-10-29 20:41:18 +11:00
UnknownShadow200
e83957c685 More code commenting and cleanup. 2015-10-25 20:34:47 +11:00
UnknownShadow200
e9c190c28c Refactor and comment gui, make tab list higher up and more solid. 2015-10-09 16:47:39 +11:00
UnknownShadow200
d084385215 Fix 2D gui being affected by fog when in lava, optimise IsometricBlockDrawer by avoiding redundant calculations. 2015-10-08 16:47:53 +11:00
UnknownShadow200
ad57351cf2 Fix isometric blocks. Save chat font size and mouse sensitivity settings. Enter and keypad enter now do the same thing as clicking on 'OK' in menu screens. 2015-10-07 19:39:20 +11:00
UnknownShadow200
b0091a8628 Use isometric blocks in BlockSelectScreen. 2015-10-07 18:14:59 +11:00
UnknownShadow200
a74f6af339 Use isometric blocks in hotbar. (Doesn't work for sprites, texture bleeding for Direct3D9 build) 2015-10-07 16:16:39 +11:00
UnknownShadow200
b000dcd543 Add functionality for isometric block drawing for gui, simplify and arrange graphics api info, add warning for intel graphics cards users that they should use Direct3D build because of the lousy OpenGL implementation. 2015-10-06 20:15:48 +11:00
UnknownShadow200
69e23c88e1 Separate various aspects of 'Game' class into own separate classes. 2015-10-02 16:03:55 +10:00
UnknownShadow200
63a42bbc68 Rewrite backend for 2D drawing to be far more modular. 2015-09-28 17:10:27 +10:00
UnknownShadow200
067f87ce37 Use default op block permissions regardless of whether BlockPermissions is used or not. BlockPermissions settings always override other attempts to set permissions. 2015-09-27 06:40:33 +10:00
UnknownShadow200
a119b2bddf Add support for EnvMapApperance v2 packets, other various cleanup. 2015-09-23 19:53:12 +10:00
UnknownShadow200
dde58e8b1d Reorganise BlockInfo, more work on BlockDefinitions. 2015-09-22 16:48:04 +10:00
UnknownShadow200
46a09255cc Try to find cause of crash found in comments in #61. 2015-09-09 06:28:48 +10:00
UnknownShadow200
03b21b62a7 Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
UnknownShadow200
7826f84b55 Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
UnknownShadow200
1590664f68 Make IGraphicsApi even more consistent. 2015-08-04 07:17:20 +10:00
UnknownShadow200
4cc1e27157 Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00