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AstralTransRocketries/ClassiCube
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mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-07 13:06:51 -04:00
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968 Commits 46 Branches 78 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
UnknownShadow200
7427d399c5 Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram. 2016-01-31 23:54:45 +11:00
UnknownShadow200
a682a57e31 Don't allocate an object reference to the game class for every particle, instead pass it as an argument. Also use new more organised options key, which are still backwards compatible. 2016-01-31 22:53:42 +11:00
UnknownShadow200
6478ddb987 Allow using scroll wheel in 'colour scheme' in launcher, other minor touchups. 2015-12-31 23:15:40 +11:00
UnknownShadow200
b0c7f5f55a Now particle block break spawning works properly with non 0 minX/Y/Z and non 1 maxX/Z, also fix client taking focus even when not the foreground window (Thanks Joseph) 2015-12-23 23:05:09 +11:00
UnknownShadow200
6fb7e099f9 Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand. 2015-12-23 17:43:45 +11:00
UnknownShadow200
fa358f9ad2 Add rain particles, use particle pooling. 2015-12-17 18:35:05 +11:00
UnknownShadow200
04c47d493d Setup framework for AudioManager class. 2015-11-27 07:33:56 +11:00
UnknownShadow200
184625e82f Oops, remove duplicate folder. 2015-11-27 07:23:44 +11:00
UnknownShadow200
b1a972a905 Add SoundPatcher and refactor ResourceFetcher, in preparation for fetching sound/music resources. 2015-11-27 07:22:29 +11:00
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