UnknownShadow200
							
						 
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							c88348c6d8
							
						
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							Fix rotation of models, use nicer constants in Model classes.
						
						
						
						
						
						
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						2015-09-13 12:17:34 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							7c3b59691b
							
						
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							Fix block models.
						
						
						
						
						
						
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						2015-09-13 10:57:17 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							58e5816acf
							
						
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							Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken.
						
						
						
						
						
						
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						2015-09-13 08:12:47 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							3f199816f8
							
						
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							Fix sheep model.
						
						
						
						
						
						
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						2015-09-12 09:43:03 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							5a8ec25957
							
						
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							Add ability to change entity textures with local texture packs.
						
						
						
						
						
						
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						2015-09-12 09:29:33 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							1ec491d2a1
							
						
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							Entities should use map sunlight and shadowlight colours, camera should use old camer's delta and previous mouse position. Fixes #66, fixes #67.
						
						
						
						
						
						
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						2015-09-11 18:11:10 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							d705593c36
							
						
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							Add highly experimental, partial support for BlockDefinitions to address #42.
						
						
						
						
						
						
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						2015-09-08 06:28:30 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							03b21b62a7
							
						
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							Do not use our own special packed atlas, use the standard atlas in preparation for #42.
						
						
						
						
						
						
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						2015-09-06 08:13:21 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							875ec23b5b
							
						
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							Add proper brightness to entities, closes #45. (Thanks Goodlyay)
						
						
						
						
						
						
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						2015-09-03 20:14:10 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							9a69dba8c5
							
						
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							And get player animations working again.
						
						
						
						
						
						
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						2015-09-03 20:06:30 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							afb758eb3e
							
						
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							Hats should be 0.5 pixels bigger, not 1, fixes #49. (Thanks Goodlyay) Also use nicer constants in PlayerModel.
						
						
						
						
						
						
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						2015-09-03 19:32:41 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							60c753a2fd
							
						
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							Make entity models dynamic in preparation for #45, also means we make a lot less matrix multiplications. Still broken!
						
						
						
						
						
						
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						2015-09-03 19:20:08 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							ad18567f69
							
						
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							Fix bug with StringBuffer/UnsafeString being drawn way too wide on some Windows versions, fixes #46. (Thanks Cheesse)
						
						
						
						
						
						
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						2015-09-03 18:40:25 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							4371246f96
							
						
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							Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager.
						
						
						
						
						
						
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						2015-09-03 06:32:28 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							bea5c34691
							
						
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							Try to minimise api overhead with MapRenderer.
						
						
						
						
						
						
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						2015-08-23 09:13:28 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							4e34637a05
							
						
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							Minor code cleanup.
						
						
						
						
						
						
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						2015-08-15 13:51:22 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							8e19e6d2fc
							
						
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							Models now use indexed drawing.
						
						
						
						
						
						
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						2015-08-04 11:43:19 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							96b508a2ce
							
						
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							Optimise even further, fix bug with sky drawing with OpenGL api.
						
						
						
						
						
						
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						2015-08-04 11:35:57 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							1590664f68
							
						
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							Make IGraphicsApi even more consistent.
						
						
						
						
						
						
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						2015-08-04 07:17:20 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							749a1b0436
							
						
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							Simplify API further.
						
						
						
						
						
						
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						2015-08-04 07:03:20 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							efc7b0bfe6
							
						
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							Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
						
						
						
						
						
						
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						2015-08-04 06:32:12 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							4cc1e27157
							
						
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							Cleanup the solution - move the client's files and folders into their own folder.
						
						
						
						
						
						
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						2015-07-25 06:45:14 +10:00 | 
					
					
						
						
							
							
							
						
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