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7cc868583f
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Create C-guidelines.md
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2018-07-03 17:07:38 +10:00 |
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d2c1446225
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attempt to fix DateTime.Now issue
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2018-07-03 14:04:24 +10:00 |
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92827b419f
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Cleanup Camera class
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2018-07-03 02:57:05 +10:00 |
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4c47fb9f8b
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Held block/arm now renders properly at any position, including millions of coords away from zero.
(i.e. always rendered at origin position)
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2018-07-02 20:42:54 +10:00 |
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92db25cea9
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Remove sealed from most classes
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2018-06-29 15:21:48 +10:00 |
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66072d9886
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make JSON parser thread-safe
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2018-06-27 09:59:43 +10:00 |
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3c420045d4
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make C client deflating 10-25% faster on average
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2018-06-25 15:52:25 +10:00 |
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7c765abf29
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remove simple-json bit from license.txt
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2018-06-23 12:52:57 +10:00 |
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e03a0323fd
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Allocate 1 MB less of memory in total when parsing json
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2018-06-23 12:40:13 +10:00 |
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95820ee8cd
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Rewrite JSON parser from scratch
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2018-06-23 12:17:38 +10:00 |
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e4632a5c04
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fix a shadowed variable
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2018-06-20 15:35:06 +10:00 |
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f20ca0b6e6
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fix a few compile errors on gcc
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2018-06-18 19:27:50 +10:00 |
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8ae11b80a1
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And fixup launcher too
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2018-06-17 13:58:38 +10:00 |
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40532a439f
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hopefully fix clipboard issues on linux
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2018-06-17 13:51:02 +10:00 |
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b060fc78ec
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fix resources failing to download on older mono
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2018-06-16 21:49:26 +10:00 |
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8490f17943
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eliminate fixed* char usage, fixes crash on a few mono versions
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2018-06-16 11:44:00 +10:00 |
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c08e2e9094
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modularise HacksComponent a bit.
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2018-06-13 22:53:27 +10:00 |
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4ec61e3c15
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fix crashing at extremely large negative speeds
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2018-06-13 21:46:52 +10:00 |
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8c52de3302
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allow negative horspeed=
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2018-06-13 21:40:49 +10:00 |
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350c7667aa
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255 is no longer hidden, only 0 is
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2018-06-13 16:34:56 +10:00 |
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76e5bb61d8
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fix #526
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2018-06-11 20:35:12 +10:00 |
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47a2ee0e62
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Fix async download progress not working in C client
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2018-06-10 18:55:38 +10:00 |
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ea712c67a3
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Fix crashing with sprite textures above 255
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2018-06-10 15:24:05 +10:00 |
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76f8726951
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also include native hresult for unhandleded crashes with native code exceptions
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2018-06-07 11:17:55 +10:00 |
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8f5df6ad0e
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Release 0.99.9.96
0.99.9.96
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2018-06-06 23:36:51 +10:00 |
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d48ed236b3
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Font bitmap doesn't need to be public
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2018-06-06 17:41:00 +10:00 |
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623e7df0ab
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Fix connecting being broken on some versions of mono.
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2018-06-05 22:46:28 +10:00 |
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0ece5b49f8
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get rid of some unused code
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2018-06-05 22:45:26 +10:00 |
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918b204cbc
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Fix mouse buttons always getting reset when cursor leaves the window
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2018-06-04 23:55:29 +10:00 |
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0dfbeab579
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Switch to setting Environment.CurrentDirectory and using relative paths. Might fix rare issues with plugins not loading on mono when game is started from another directory.
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2018-06-04 22:26:52 +10:00 |
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b3e67ca2ff
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Allow dropping map files onto the .exe to start the game in singleplayer on that map, fixes #522.
also fix texture pack being downloaded twice in singleplayer
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2018-06-04 20:04:36 +10:00 |
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9453c70e5d
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Move begin/end generation out of serverconnection into generatingmapscreen
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2018-06-04 18:35:15 +10:00 |
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5809bd13f6
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Simplify platform api a little bit
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2018-06-04 14:02:58 +10:00 |
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29bca54ef2
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Release 0.99.9.95
0.99.9.95
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2018-06-03 22:47:54 +10:00 |
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769b899f6a
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Fail non-blocking connect early if possible
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2018-06-03 22:27:20 +10:00 |
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d623a22121
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Arrange F10 horizontally instead
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2018-06-03 14:25:29 +10:00 |
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e6a044ce22
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Make connect non-blocking, partially addresses #521
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2018-06-03 12:43:33 +10:00 |
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1102ec3a10
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fix last commit
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2018-06-03 07:55:23 +10:00 |
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7e33e1b984
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Show a error message in chat when texture pack fails to download (e.g. 401, 404, other), instead of just silently failing.
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2018-06-02 22:22:52 +10:00 |
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7d2e4f3a6a
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fix skybox not working in opengl mode in C client
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2018-06-02 17:48:38 +10:00 |
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0788755d9e
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fix % conversion for C client chat input
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2018-06-02 15:05:54 +10:00 |
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76d93b1718
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fix animations for inf tex
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2018-06-02 13:30:04 +10:00 |
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cd285365c2
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fix crashing on higher than 16x
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2018-06-01 21:58:27 +10:00 |
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322bcf1943
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fix build being 32 bit only (oops)
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2018-06-01 20:32:41 +10:00 |
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4618df5331
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Fix few bugs from last commit
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2018-06-01 19:45:49 +10:00 |
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ca5d0899fd
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inf tex
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2018-06-01 19:33:44 +10:00 |
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3a8c3d1f99
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fix opengl 1.1 backend to semi show map properly again
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2018-05-31 15:59:38 +10:00 |
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7a7c5f1586
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Use a single VB per chunk, instead of one per 1D atlas, and another one per 1D atlas for translucent
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2018-05-31 15:40:02 +10:00 |
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8ed8d02cc1
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OpenGL 1.1 backend requires separate compile time flag now
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2018-05-31 10:11:26 +10:00 |
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39a9442b9b
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avoid an allocation when drawing entity name texture shadow
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2018-05-29 10:16:17 +10:00 |
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