5226 Commits

Author SHA1 Message Date
UnknownShadow200
32e4d07a49 don't need to check Builder_Counts for sprites 2019-10-14 09:51:33 +11:00
UnknownShadow200
c1d61af91f cache World.Blocks/World.Blocks2 in ReadChunkData
Otherwise it gets reloaded from memory every single time, i.e. at least width*height*length times
2019-10-14 09:06:43 +11:00
UnknownShadow200
cee0fd38c2 DPI scale widgets and stuff in web client too 2019-10-13 18:45:25 +11:00
UnknownShadow200
298d497c55 DPI scale mouse coordinates in web client 2019-10-13 12:50:25 +11:00
UnknownShadow200
e608660785 Show awful HUD for web client when running on a mobile device, and attempt to get touch and on-screen keyboard to work.
not sure if this works though since I'm only using the android emulator
2019-10-13 11:47:52 +11:00
UnknownShadow200
a6773e8f79 Use int instead of cc_bool for return types in places.
While this makes almost no difference in desktop builds, for the web client, the produced code ends up looking like X = func(); Y = (x<<24>>24), with Y being used. Now just X is used.
2019-10-13 10:13:13 +11:00
UnknownShadow200
1f25d5ff28 Fix map download to work in IE11 2019-10-12 13:15:45 +11:00
UnknownShadow200
cd08e91473 Build the web client with LEGACY_VM_SUPPORT so it works in IE11 2019-10-12 12:11:49 +11:00
UnknownShadow200
ba9040b17c Fix me misspelling clipboardData which broke paste in chrome 2019-10-12 12:07:10 +11:00
UnknownShadow200
e8bc122b8d Fix OSX build 2019-10-12 11:53:48 +11:00
UnknownShadow200
6d275b5cd7 Attempt to fix clipboard in web client with IE11
Sorta works when an input textbox is selected
2019-10-12 11:49:45 +11:00
UnknownShadow200
52ae9a2beb Fix trying to save over existing map not doing anything (Thanks Fam0r) 2019-10-12 08:50:28 +11:00
UnknownShadow200
bbd0af1912 Fix launcher background stuffing up when either fully black or white (Thanks DuckTummy) 2019-10-12 08:06:04 +11:00
UnknownShadow200
db33497d03 WIP on adding a download button to save map menu in web client
I've only tested this on chrome, dunno if it works with other browsers. And it doesn't interact properly with the save as dialog, so there's a chance the game could corrupt the memory holding the compressed map data in the background.
2019-10-11 23:29:15 +11:00
UnknownShadow200
616e0673be Keep in register instead of passing through a pointer in Builder1DPart_CalcOffsets 2019-10-10 21:49:05 +11:00
UnknownShadow200
3798a2d6e2 Avoid a pointless matrix copy and multiply in Entity_GetTransform 2019-10-10 19:55:05 +11:00
UnknownShadow200
2465b488d4 Start replacing static inline methods with macros
Although they got inlined on the desktop builds, they do not in the web client. Worse than that though, the .js file ends up with multiple copies of the same method. (For instance there are 14 copies of Vec3_Add)
2019-10-10 18:10:39 +11:00
UnknownShadow200
7eec5b3b5b Fix system fonts 2019-10-10 15:06:06 +11:00
UnknownShadow200
7b1f08b06f ReturnCode -> cc_result 2019-10-10 13:30:07 +11:00
UnknownShadow200
540bd993b2 bool -> cc_bool, for better compatibility with system headers that define bool type 2019-10-10 13:20:30 +11:00
UnknownShadow200
060afd7d7b Fix R/G/B not being clamped in Gradient_Blend 2019-10-10 10:57:06 +11:00
UnknownShadow200
5513d49b85
Merge pull request #607 from UnknownShadow200/BitmapColRewrite
Bitmap col rewrite
2019-10-10 10:49:48 +11:00
UnknownShadow200
657a967910 Only load register once instead of 3-4 times per iteration in Png_MakeRow 2019-10-09 07:50:48 +11:00
UnknownShadow200
e07712d725 Better c89 compatibility 2019-10-07 20:33:16 +11:00
UnknownShadow200
955cfd151f Fix textures on big-endian systems.
We must not forget our PowerPC comrades
2019-10-07 19:40:55 +11:00
UnknownShadow200
b62a78765d Remove Math_FastTan
Despite the name, it's not even fast at all. And it's only used from one place where replacing with a simple sin(x) / cos(x) will do anyways.
2019-10-07 18:08:48 +11:00
UnknownShadow200
80ee35fdce Fix all compile errors
Hopefully didn't break too much
2019-10-07 17:55:04 +11:00
UnknownShadow200
d7d73fa526 less compile errors 2019-10-07 14:56:16 +11:00
UnknownShadow200
0053d2245d
add much more detail about supported platforms 2019-10-07 13:23:07 +11:00
UnknownShadow200
df31c95f83 Initial WIP on making BitmapCol raw uint32.
Also causes hundreds of compile errors, oops.
2019-10-06 14:01:31 +11:00
UnknownShadow200
e0620c5887 Add a few explicit casts so less errors when compiling as C++ 2019-10-06 13:58:10 +11:00
UnknownShadow200
97241ac63c
Merge pull request #606 from UnknownShadow200/ColRewrite
Col rewrite
2019-10-06 10:39:17 +11:00
UnknownShadow200
7d9a18a7c1 Save a few instructions because we don't need to mask with 255 in PackedCol_Tint 2019-10-06 10:28:56 +11:00
UnknownShadow200
e5f8678140 Fix plugins not working with non-MSVC builds 2019-10-06 09:11:36 +11:00
UnknownShadow200
aa05582f7e Fix PackedCol to work on big endian. We must not forget our PowerPC brethren. 2019-10-04 20:06:34 +10:00
UnknownShadow200
1de1f2ac64 Fix OpenGL build 2019-10-04 19:02:44 +10:00
UnknownShadow200
ddd8c3c409 Fix failing to compile with OpenGL backend 2019-10-04 08:13:38 +10:00
UnknownShadow200
70db1453e9 Fix not compiling with really old GCC (e.g. ancient powerpc mac) 2019-10-04 07:46:21 +10:00
UnknownShadow200
387ff702b6 Make default env colours constants instead of const variables 2019-10-03 16:58:54 +10:00
UnknownShadow200
d98584f898 Use raw uint32_t instead of union for PackedCol
Hopefully this doesn't break too much
2019-10-03 15:35:39 +10:00
UnknownShadow200
ab1dc2418c Make multiplying two colours a function instead of inline
Despite its appearance, it balloons to 30-40 instructions
2019-10-03 13:47:32 +10:00
UnknownShadow200
5675887e0e revert msgbox on osx 2019-10-03 09:01:01 +10:00
UnknownShadow200
baf8a1dbc7 show a msgbox of where I'm running from on osx 2019-10-03 08:50:38 +10:00
UnknownShadow200
5ca7aab58b Release 1.0.8 1.0.8 2019-10-03 08:22:35 +10:00
UnknownShadow200
1335161864 Show cursor before showing message box on all backends, not just the carbon/cocoa backends. 2019-10-03 08:12:26 +10:00
UnknownShadow200
61284060c4 Fix cocoa backend not compiling 2019-10-03 07:54:47 +10:00
UnknownShadow200
2cf32a7c31 Cache frequently used selectors instead of calling sel_registerName all the time in cocoa backend 2019-10-03 07:50:01 +10:00
UnknownShadow200
ca0698c083 hide some stuff that didn't need to be exposed publicly in Graphics.h 2019-10-01 22:27:13 +10:00
UnknownShadow200
1e1e6fc199 Only raise mouse down/up/move events when mouse is inside window on cocoa backend
Also remove debugging print statements
2019-09-30 21:56:41 +10:00
UnknownShadow200
1677f82580 Fix resizing from bottom left instead of top left corner with /client resolution on cocoa backend 2019-09-30 21:32:13 +10:00