5226 Commits

Author SHA1 Message Date
UnknownShadow200
292b9463a0 Android: Fix 1 block always being placed/deleted when you start the game 2020-10-23 23:51:17 +11:00
UnknownShadow200
1df5122100 Android: Fix if you cancel initial assets download partway through, then start singleplayer, then quit game, then try to continue downloading initial assets, it wouldn't download them anymore 2020-10-23 22:49:47 +11:00
UnknownShadow200
73b334f1ad Add 'quit game' button to disconnected menu 2020-10-23 21:39:46 +11:00
UnknownShadow200
8c5cd2f303 fix android version freezing when you try to quit game and music is enabled 2020-10-23 21:04:52 +11:00
UnknownShadow200
9688c2ebd2 At long last, music works on android 2020-10-23 20:57:03 +11:00
UnknownShadow200
fa687f1e93 Get sounds to work for android, music still broken
Also change Audio_IsCompleted to Audio_IsAvailable to be clearer
2020-10-23 19:03:51 +11:00
UnknownShadow200
6fdcc930a1 Android: Finally get some audio output for OpenSL ES backend. Music doesn't work and sounds break after a few times, but at least it's something 2020-10-23 15:15:35 +11:00
UnknownShadow200
e100fb7476 Remove AudioHandle and use AudioContext struct directly instead
AudioHandle was rather fail, since it represented an index into a static array of 20 AudioContexts. As such, it was not thread safe, and imposed an arbitrary limit of how many audio contextx could be used
2020-10-23 14:54:21 +11:00
UnknownShadow200
029293d1c2 Split out Audio_Open, more work on OpenSL ES backend 2020-10-23 14:38:18 +11:00
UnknownShadow200
777412e56a try to share some code between the audio backends 2020-10-23 13:26:18 +11:00
UnknownShadow200
8b3246b67b Android: Starting working on OpenSL ES backend for audio 2020-10-23 10:45:33 +11:00
UnknownShadow200
251d531fb2 Launcher: Split up ResourcesScreen into CheckResourcesScreen and FetchResourcesScreen 2020-10-23 00:58:21 +11:00
UnknownShadow200
7af1a2b7c4 Android: Fix no more http requests occurring after you have clicked quit game 2020-10-23 00:17:00 +11:00
UnknownShadow200
856c7a2f2a Bump android SDK version back up to 26 to avoid 'this app was built for an older version of android and doesn't include the latest privacy protections' message when installing
I also set StrictMode.disableDeathOnFileUriExposure using some disgusting reflection so screenshots can continue to use file:// urls instead of content:// urls
2020-10-22 23:54:50 +11:00
UnknownShadow200
d717c51059 Immediately terminate the game if Direct3DCreate9 returns NULL, instead of randomly crashing from invalid memory access later (Thanks aleksb385) 2020-10-22 23:02:48 +11:00
UnknownShadow200
68c24fd4f4 Change update urls from cs.classicube.net/c_client/ to cs.classicube.net/client
Fixes game not updating on old versions of wine which had a bug in redirection handling logic
2020-10-22 09:16:05 +11:00
UnknownShadow200
39feb29b15 Android version: Fix if you quit and return to game multiple times, you end up moving at hyperspeed 2020-10-22 00:27:49 +11:00
UnknownShadow200
174bbc6363 Change the android package name to avoid conflicting with a certain other android application 2020-10-21 23:48:10 +11:00
UnknownShadow200
7d017e7dd1 Avoid logging some memory map for android crash logs
From 121kb to 47kb per crash in the emulator
2020-10-21 12:01:56 +11:00
UnknownShadow200
1093db2191
Merge pull request #735 from UnknownShadow200/AndroidInputTypeTake2
Proper keyboard input for android version
2020-10-20 19:53:45 +11:00
UnknownShadow200
5f3655d948 Android: Attempt to fix rare launcher crash when rotating device 2020-10-20 17:39:21 +11:00
UnknownShadow200
53af396dd9 Android: Fix if you leave input field with text in it then select it again, you can't backspace the text anymore 2020-10-19 23:32:14 +11:00
UnknownShadow200
e93fa93042 Android: Fix backspace in numeric keyboard randomly crashing 2020-10-19 21:24:45 +11:00
UnknownShadow200
f6bfb86fa5 Take two at improving android keyboard
Still has problems of a) always adding . after space b) backspacing in numeric keyboard crashing
2020-10-18 19:06:26 +11:00
UnknownShadow200
3af3d829a1 For numeric input fields in mobile web client, try to display numeric soft keypad instead of regular one 2020-10-18 15:55:02 +11:00
UnknownShadow200
b429750127 Backport adding support for InputEvents.TextChanged from AndroidInputType branch 2020-10-18 14:51:13 +11:00
UnknownShadow200
13fda4c626 remove old String typedef completely 2020-10-18 12:31:19 +11:00
UnknownShadow200
88d1d9513a Avoid including String.h in almost all .h files 2020-10-18 12:23:06 +11:00
UnknownShadow200
9501564a72 String --> cc_string 2020-10-18 11:53:28 +11:00
UnknownShadow200
72d7d089dc Fix last commit 2020-10-18 00:45:06 +11:00
UnknownShadow200
ebd1c84e94 Only set MobTextureId in one place 2020-10-18 00:07:26 +11:00
UnknownShadow200
6af0c7342a Don't try to calculate uScale/vScale in Model_SetupState, because this is done in Model_ApplyTexture 2020-10-17 22:46:41 +11:00
UnknownShadow200
851a58d743 Add support for reducing a few emoji into code page 437 characters, mostly just variants of the happy one
This has only been tested with mobile web client and probably doesn't work anywhere else
2020-10-17 19:32:42 +11:00
UnknownShadow200
293b2ea113 use Codepoint instead of unichar in more places 2020-10-17 17:18:23 +11:00
UnknownShadow200
4e982f3b4b Rename Codepoint typedef to cc_unichar to more accurately reflect what it is
Bah, strings. A unicode codepoint definitely does not fit in 16 bits
2020-10-17 16:47:54 +11:00
UnknownShadow200
a69ca77e2c add WIP grabbing cursor for linux backend (addresses #731) 2020-10-17 09:56:51 +11:00
UnknownShadow200
bd451b7f31 For text input on mobile web client, instead of trying to draw an invisible text input and only showing the in-game chat input, now draw a fully solid text input box over the top of the game
Hopefully this makes chatting much less of a pain
2020-10-16 20:30:01 +11:00
UnknownShadow200
5fd09f2b98 Fix web client erroring when exiting fullscreen but resizeGameCanvas function was not defined 2020-10-16 12:04:46 +11:00
UnknownShadow200
8a37db5270 fix last commit causing gui buttons to get stuck down permanently
I mixed up and and nand oops
2020-10-14 23:13:33 +11:00
UnknownShadow200
2496ed39fb Fix for android version, if you singleplayer -> quit game -> singleplayer again, you are stuck deleting/placing blocks sometimes 2020-10-14 23:01:39 +11:00
UnknownShadow200
87926a82f4 simplify changing surfaces code for android 2020-10-14 19:38:32 +11:00
UnknownShadow200
a15c65512c Change android icon from default green droid to classicube one 2020-10-14 00:36:33 +11:00
UnknownShadow200
4002a8d074 for android values, round DPI values to two decimal places
Some older devices return values like 0.996 which causes 1 pixel wide lines to wrongly round downwards to 0 etc
2020-10-14 00:10:43 +11:00
UnknownShadow200
778c701d78 Fix android version crashing on older versions
how did this even work at all?
2020-10-13 23:44:05 +11:00
UnknownShadow200
1e00e9d8b4 Fix android version crashing if you singleplayer -> quit game -> singleplayer -> quit game -> click options -> click back 2020-10-13 22:53:45 +11:00
UnknownShadow200
6607e15100 Backport adding text argument to Window_OpenKeyboard from AndroidInputTouch branch 2020-10-13 19:21:32 +11:00
UnknownShadow200
9225aecfad Android: Fix game graphics getting stuffed up if you quit game then go into it again, and fix classicube title text not appearing in launcher menus after quitting game 2020-10-13 17:48:34 +11:00
UnknownShadow200
e4d6455ffe Android: Fix immediately exiting if try to start game with invalid IP/port. Also clicking 'quit game' returns to main menu instead of exiting. 2020-10-13 17:05:58 +11:00
UnknownShadow200
c5da3f42d0 WIP on making android version not immediately crash if you tryy to start game with an invalid IP/port 2020-10-12 19:50:49 +11:00
UnknownShadow200
6817f13235 WIP on making fullscreen button work for android client 2020-10-12 17:38:23 +11:00