20 Commits

Author SHA1 Message Date
UnknownShadow200
8406571804 Separate gamepad Start/Select from Enter/Escape keys 2023-08-04 18:48:10 +10:00
UnknownShadow200
e9e77ad03b Use better method for supporting platforms that run launcher/game as a single process, rather than hardcoding for mobile 2023-06-24 18:14:13 +10:00
UnknownShadow200
3ad0966590 macOS: Add option for not showing dialogs, and revert the try/catch for showing dialog 2023-06-21 23:22:47 +10:00
UnknownShadow200
26cd3ebe24 3DS: Implement onscreen keyboard, and avoid flickering in launcher due to running in double buffered mode (which launcher isn't designed to do) 2023-04-29 08:17:05 +10:00
UnknownShadow200
b02bce3357 Add multiline argument to OpenKeyboardArgs struct 2022-12-24 20:55:15 +11:00
UnknownShadow200
b714af1fe0 Haiku: Fix default build
Minorly simplify OpenGL context code too
2022-10-31 23:42:57 +11:00
UnknownShadow200
e7650e1646 Minorly simplify OpenGL context creation 2022-10-09 18:54:09 +11:00
UnknownShadow200
3c9774fe4f Adjust picked position to account for camera vertical fall tilt when not running in classic mode (Thanks Goodly) 2022-09-29 08:52:55 +10:00
UnknownShadow200
3e34665941 Web mobile: Make text input dark instead of light, and don't render chat input behind it at all 2022-09-10 14:19:24 +10:00
UnknownShadow200
4e12d1ba45 Android: Support old devices whose GPUs only support a 16 bit depth buffer (Thanks popdymc) 2022-06-04 11:55:29 +10:00
UnknownShadow200
cb3d8db550 iOS: Fix some input widgets being shifted offscreen
Android: Attempt to show error dialog when EGL context creation fails
Windows: Remove unnecessary Direct3D9Ex S_PRESENT_OCCLUDED result check
2022-06-01 20:18:42 +10:00
UnknownShadow200
074eb418e9 macOS: Fix cursor being unmovable if dialog is shown while raw mouse mode is enabled 2022-02-13 20:29:00 +11:00
UnknownShadow200
3ef9938aa9 X11: Fix launcher appearing completely corrupted when visual depth is not 24/32 bit depth 2022-01-15 00:41:14 +11:00
UnknownShadow200
bbf185fdcc Add register dumping for Darwin ARM64, simplify opengl function loading code slightly 2021-11-19 23:02:33 +11:00
UnknownShadow200
8891efda30 Android: Fix OpenGLES 1.1 build not working on actual devices 2021-10-16 11:43:28 +11:00
UnknownShadow200
a93a2273d1 Add OpenGL ES 1.1 support which might be broken 2021-09-30 18:18:04 +10:00
UnknownShadow200
f7ffad8ee3 Compilation fixes 2021-07-16 11:43:19 +10:00
UnknownShadow200
d8bee2e32c Split up mac window implementations too 2021-07-16 08:29:30 +10:00
UnknownShadow200
df6cc32cdf Split up Window.c into separate backends, except for mac 2021-07-16 07:57:17 +10:00
UnknownShadow200
bf64700292 Move common part of Window.c into _WindowBase.h 2021-07-16 07:25:25 +10:00