UnknownShadow200
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8406571804
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Separate gamepad Start/Select from Enter/Escape keys
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2023-08-04 18:48:10 +10:00 |
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e9e77ad03b
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Use better method for supporting platforms that run launcher/game as a single process, rather than hardcoding for mobile
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2023-06-24 18:14:13 +10:00 |
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3ad0966590
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macOS: Add option for not showing dialogs, and revert the try/catch for showing dialog
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2023-06-21 23:22:47 +10:00 |
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26cd3ebe24
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3DS: Implement onscreen keyboard, and avoid flickering in launcher due to running in double buffered mode (which launcher isn't designed to do)
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2023-04-29 08:17:05 +10:00 |
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UnknownShadow200
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b02bce3357
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Add multiline argument to OpenKeyboardArgs struct
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2022-12-24 20:55:15 +11:00 |
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b714af1fe0
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Haiku: Fix default build
Minorly simplify OpenGL context code too
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2022-10-31 23:42:57 +11:00 |
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UnknownShadow200
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e7650e1646
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Minorly simplify OpenGL context creation
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2022-10-09 18:54:09 +11:00 |
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UnknownShadow200
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3c9774fe4f
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Adjust picked position to account for camera vertical fall tilt when not running in classic mode (Thanks Goodly)
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2022-09-29 08:52:55 +10:00 |
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3e34665941
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Web mobile: Make text input dark instead of light, and don't render chat input behind it at all
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2022-09-10 14:19:24 +10:00 |
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4e12d1ba45
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Android: Support old devices whose GPUs only support a 16 bit depth buffer (Thanks popdymc)
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2022-06-04 11:55:29 +10:00 |
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UnknownShadow200
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cb3d8db550
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iOS: Fix some input widgets being shifted offscreen
Android: Attempt to show error dialog when EGL context creation fails
Windows: Remove unnecessary Direct3D9Ex S_PRESENT_OCCLUDED result check
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2022-06-01 20:18:42 +10:00 |
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UnknownShadow200
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074eb418e9
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macOS: Fix cursor being unmovable if dialog is shown while raw mouse mode is enabled
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2022-02-13 20:29:00 +11:00 |
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UnknownShadow200
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3ef9938aa9
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X11: Fix launcher appearing completely corrupted when visual depth is not 24/32 bit depth
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2022-01-15 00:41:14 +11:00 |
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UnknownShadow200
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bbf185fdcc
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Add register dumping for Darwin ARM64, simplify opengl function loading code slightly
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2021-11-19 23:02:33 +11:00 |
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UnknownShadow200
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8891efda30
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Android: Fix OpenGLES 1.1 build not working on actual devices
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2021-10-16 11:43:28 +11:00 |
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UnknownShadow200
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a93a2273d1
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Add OpenGL ES 1.1 support which might be broken
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2021-09-30 18:18:04 +10:00 |
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UnknownShadow200
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f7ffad8ee3
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Compilation fixes
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2021-07-16 11:43:19 +10:00 |
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UnknownShadow200
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d8bee2e32c
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Split up mac window implementations too
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2021-07-16 08:29:30 +10:00 |
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UnknownShadow200
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df6cc32cdf
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Split up Window.c into separate backends, except for mac
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2021-07-16 07:57:17 +10:00 |
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UnknownShadow200
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bf64700292
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Move common part of Window.c into _WindowBase.h
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2021-07-16 07:25:25 +10:00 |
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