UnknownShadow200
0e5a7ea17f
Slightly optimise held block outline rendering
2020-04-09 00:12:49 +10:00
UnknownShadow200
695d066233
Simplify Selections_Add to save a few instructions
2020-04-06 12:10:45 +10:00
UnknownShadow200
636bada0c8
Fix last commit accidentally undoing out of memory handling improvements in Protocol.c
2020-04-04 14:59:19 +11:00
UnknownShadow200
209a4046fb
Change String_IndexOfString to just String_IndexOfConst, because that's all we ever use it for anyways
2020-04-04 14:50:14 +11:00
UnknownShadow200
d3726bdef6
Merge pull request #640 from UnknownShadow200/EMEMBTR
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Handle loading errors (esp out of mem) with maps better
2020-04-03 19:52:16 +11:00
UnknownShadow200
6769c243af
Fix documentation of World_SetNewMap to mention it raises WorldEvents.MapLoaded, it doesn't need to be raised separately now.
2020-04-03 19:24:39 +11:00
UnknownShadow200
06fbcd2e4a
Fix player respawning with yaw/pitch of last loaded singleplayer map instead of 0 yaw and pitch if they press Enter
2020-04-03 18:43:04 +11:00
UnknownShadow200
04cc22f3dc
Add full example of simple flask website that hosts the web client
2020-04-02 23:00:37 +11:00
UnknownShadow200
41666d939b
Update hosting-webclient.md
2020-04-02 20:17:52 +11:00
UnknownShadow200
02efe1fa00
Update hosting-webclient.md
2020-04-02 19:57:36 +11:00
UnknownShadow200
d869360ca8
Start work on documenting how to host web client independently
2020-04-02 10:29:00 +11:00
UnknownShadow200
21e6c8431d
Fix initial map generation of singleplayer, move EnvRenderer_UpdateFog to top of Render3D
2020-04-01 20:21:38 +11:00
UnknownShadow200
cff7c6cd1b
Fix crashing if map fails to generate
2020-03-31 19:07:54 +11:00
UnknownShadow200
035f5cedd8
Fix crashing in singleplayer, fix multiplayer maps with over 256 custom blocks still screwing up
2020-03-31 18:56:06 +11:00
UnknownShadow200
48d394f8d0
Make entities/fog/sky/clouds/borders/sides render when map failed to loaded, fix this to also work in multiplayer
2020-03-31 18:43:38 +11:00
UnknownShadow200
f7dae6bc72
Add World.Loaded variable
2020-03-31 18:31:50 +11:00
UnknownShadow200
0654dc0f41
Make it so you can at least go into third person when map fails to load
2020-03-31 18:10:59 +11:00
UnknownShadow200
c7c26502df
Remove internal methods from TexturePack.h
2020-03-27 20:09:06 +11:00
UnknownShadow200
29fd1a0f3b
Export Stream_Read/Stream_Write to plugins
...
There is definitely no reason behind this change
2020-03-27 09:00:02 +11:00
UnknownShadow200
e4b3a82b1f
move gfx option loading into graphics.c
2020-03-26 19:24:05 +11:00
UnknownShadow200
d3e2bd8fd7
Make keypad behave same as windows/text editors when num lock is off on linux (thanks cjnator38)
2020-03-24 08:47:01 +11:00
UnknownShadow200
3509ae6a9a
Remove unused freetype CID code
2020-03-23 22:06:30 +11:00
UnknownShadow200
d956f21708
Remove unused postscript font name stuff
2020-03-23 19:56:02 +11:00
UnknownShadow200
3e0e83a60a
Combine PickedPos and RayTracer into one struct
2020-03-23 15:09:44 +11:00
UnknownShadow200
37109cb18a
pass Vec3 by address instead of copy in Picking
2020-03-22 15:46:14 +11:00
UnknownShadow200
6ad7ba4bd7
Cleanup MapNativeKey for Windows
2020-03-22 13:22:22 +11:00
UnknownShadow200
8a0c0850ca
Fix if motd is changed to -hax +thirdperson, you are still sent back into first person, even though you can still use third person (Thanks cybertoon)
2020-03-22 13:05:27 +11:00
UnknownShadow200
cc5c9f8ed5
Merge pull request #635 from jshtab/632-classic-chat
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Chat: create new 'use classic chat' option
2020-03-22 12:55:05 +11:00
Jacob Shtabnoy
1b40bca1cd
Chat: create new 'use classic chat' option
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Adds a new option to the Nostalgia category to enable or disable
the classic chat style.
The flag Gui_ClassicChat is also enabled whenever the client is in
classic mode, and replaces the new flag replaces the PureClassic
checks.
Closes UnknownShadow200#632
Signed-off-by: Jacob Shtabnoy <shtabnoyjacob@scps.net>
2020-03-21 21:48:18 -04:00
UnknownShadow200
4c6aba8b4c
Remove unused ttsubpix
2020-03-21 22:24:26 +11:00
UnknownShadow200
368cce1f44
Fix extra arguments to macro in cffcmap
2020-03-21 20:40:17 +11:00
UnknownShadow200
3ecd28669e
Remove unused charmap variation code
2020-03-21 20:33:18 +11:00
UnknownShadow200
8388eabc92
Remove all unused TT_CONFIG_OPTION_BDF code
2020-03-21 19:11:15 +11:00
UnknownShadow200
afcc32c6b3
Remove some of the unused TT_CONFIG_OPTION_GX_VAR_SUPPORT code
2020-03-21 19:00:14 +11:00
UnknownShadow200
c09df8e94a
Remove some deprecated code
2020-03-21 17:33:12 +11:00
UnknownShadow200
001e399ee2
Remove unused LCD code
2020-03-21 17:14:36 +11:00
UnknownShadow200
1d6d79a864
Remove unused SUBPIXEL_RENDERING code
2020-03-21 16:57:43 +11:00
UnknownShadow200
4a4c0c9ddd
Remove unused freetype lcd filter code
2020-03-21 16:45:12 +11:00
UnknownShadow200
746e8fdd87
cleanup protocol.c a bit and make launcher widget vtables const
2020-03-21 08:19:26 +11:00
UnknownShadow200
a8b230bebc
Ignore revocation servers failure (Thanks 123DMWM)
2020-03-21 07:50:15 +11:00
UnknownShadow200
f2aa0f06fc
Fix OpenGL 1.1 build not compiling (thanks doctorj1)
2020-03-21 07:27:25 +11:00
UnknownShadow200
0553c950fd
Make entity vtable and Updater_XYZ const
2020-03-20 21:51:34 +11:00
UnknownShadow200
5621c5c119
Use Game.Time instead of utc time for determining disconnection timeout
2020-03-19 16:41:02 +11:00
UnknownShadow200
c6a91b6be4
Use Game time instead of UTC time for determining network connect timeout
2020-03-14 20:22:50 +11:00
UnknownShadow200
9e2bcba94d
Fix some browsers getting stuck in recursion loop and terminating the game when http request fails
2020-03-13 20:29:23 +11:00
UnknownShadow200
511da3e542
Check IndexedDB error and log in chat, instead of crashing game
2020-03-13 19:04:16 +11:00
UnknownShadow200
d1dbb2491c
Attempt to fix issue where apostrophe key was not detected
2020-03-13 00:29:08 +11:00
UnknownShadow200
9e86f9436a
Use game time instead of system UTC time for determining when chat and announcement should disappear
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Fixes chat messages getting stuck if your system time changes backwards for some reason
2020-03-12 21:32:16 +11:00
UnknownShadow200
9bb7065f74
Fix on windows, if you release a mouse button outside the window (without switching focus to another window), it stays stuck in-game
2020-03-12 18:38:32 +11:00
UnknownShadow200
42ad34124d
remove one redundant line of code to trigger buildbot
2020-03-12 15:10:36 +11:00