UnknownShadow200
|
89c2ae40f9
|
Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110.
|
2015-12-15 23:32:37 +11:00 |
|
UnknownShadow200
|
2e317c4b99
|
Add proper sounds, fix block models, remove vertical water on map edges.
|
2015-12-03 20:35:40 +11:00 |
|
UnknownShadow200
|
5987d152b1
|
Respect whether a block is 'full bright' for block models.
|
2015-12-01 16:58:43 +11:00 |
|
UnknownShadow200
|
1c5ef409ed
|
Fix some of current text in top left not having font changed, hopefully improve view bobbing somewhat.
|
2015-11-24 11:04:29 +11:00 |
|
UnknownShadow200
|
30c4384d66
|
Refactor block models - they rotate and use shading, also orient sprite block models correctly. Add slight bobbing up/down of in-game entities.
|
2015-11-24 09:17:16 +11:00 |
|
UnknownShadow200
|
83c8495340
|
Only convert full black/white pixels to transparent for fully opaque hats, use shading for skins.
|
2015-11-23 17:04:50 +11:00 |
|
UnknownShadow200
|
4c219b8a46
|
Fix text input being slightly expanded when using default.png, block in hand now doesn't draw in third person, uses sunlight/shadowlight and has a left click animation.
|
2015-11-16 12:20:01 +11:00 |
|
UnknownShadow200
|
83af1b5a2d
|
Initial block in hand model. No left/right click animations yet though.
|
2015-11-16 10:48:51 +11:00 |
|
UnknownShadow200
|
078b7b2747
|
Cleanup entity rendering, fix own skin changes not being shown and disable alpha testing for humanoid models (Thanks 123DMWM)
|
2015-11-11 14:48:26 +11:00 |
|
UnknownShadow200
|
c7ebbf985b
|
Fix block model on AMD, fix /client gpu info crashing client, add support for default minecraft font.
|
2015-10-27 18:02:57 +11:00 |
|
UnknownShadow200
|
1f54263749
|
Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
|
2015-10-08 19:39:27 +11:00 |
|
UnknownShadow200
|
dde58e8b1d
|
Reorganise BlockInfo, more work on BlockDefinitions.
|
2015-09-22 16:48:04 +10:00 |
|
UnknownShadow200
|
8a076102f4
|
BlockModel shouldn't always use LocalPlayer's modelname, fixes #82.
|
2015-09-21 12:06:51 +10:00 |
|
UnknownShadow200
|
105496e9f8
|
Eye position should reflect model height.
|
2015-09-19 17:32:37 +10:00 |
|
UnknownShadow200
|
7c3b59691b
|
Fix block models.
|
2015-09-13 10:57:17 +10:00 |
|
UnknownShadow200
|
03b21b62a7
|
Do not use our own special packed atlas, use the standard atlas in preparation for #42.
|
2015-09-06 08:13:21 +10:00 |
|
UnknownShadow200
|
60c753a2fd
|
Make entity models dynamic in preparation for #45, also means we make a lot less matrix multiplications. Still broken!
|
2015-09-03 19:20:08 +10:00 |
|
UnknownShadow200
|
ad18567f69
|
Fix bug with StringBuffer/UnsafeString being drawn way too wide on some Windows versions, fixes #46. (Thanks Cheesse)
|
2015-09-03 18:40:25 +10:00 |
|
UnknownShadow200
|
4371246f96
|
Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager.
|
2015-09-03 06:32:28 +10:00 |
|
UnknownShadow200
|
4e34637a05
|
Minor code cleanup.
|
2015-08-15 13:51:22 +10:00 |
|
UnknownShadow200
|
1590664f68
|
Make IGraphicsApi even more consistent.
|
2015-08-04 07:17:20 +10:00 |
|
UnknownShadow200
|
4cc1e27157
|
Cleanup the solution - move the client's files and folders into their own folder.
|
2015-07-25 06:45:14 +10:00 |
|