UnknownShadow200
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11b2230b63
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Animate spider legs.
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2015-12-15 17:16:53 +11:00 |
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UnknownShadow200
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30c4384d66
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Refactor block models - they rotate and use shading, also orient sprite block models correctly. Add slight bobbing up/down of in-game entities.
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2015-11-24 09:17:16 +11:00 |
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UnknownShadow200
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078b7b2747
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Cleanup entity rendering, fix own skin changes not being shown and disable alpha testing for humanoid models (Thanks 123DMWM)
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2015-11-11 14:48:26 +11:00 |
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UnknownShadow200
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c8061b64fd
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Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget.
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2015-11-08 16:32:08 +11:00 |
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UnknownShadow200
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1873fedfb4
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Last model cleanup.
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2015-11-05 13:49:23 +11:00 |
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UnknownShadow200
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0a05980ad6
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General cleanup in all model classes, default texture pack should be the last one chosen by the user, not just 'default.zip'
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2015-11-05 11:53:23 +11:00 |
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UnknownShadow200
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476def4c41
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Fix partial messages being word wrapped when LongerMessages is supported, fix left/right shift key being 'stuck' due to WM_SYSKEYUP message only being sent once, start work on refactoring models.
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2015-11-05 09:05:58 +11:00 |
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UnknownShadow200
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f63d1e35e1
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Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
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2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
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e81bbc13ae
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Reduce model vertices size, reduce complexity of TextInputWidget significantly, add basis for a save level screen.
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2015-09-27 20:29:31 +10:00 |
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UnknownShadow200
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8a076102f4
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BlockModel shouldn't always use LocalPlayer's modelname, fixes #82.
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2015-09-21 12:06:51 +10:00 |
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UnknownShadow200
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105496e9f8
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Eye position should reflect model height.
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2015-09-19 17:32:37 +10:00 |
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UnknownShadow200
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c88348c6d8
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Fix rotation of models, use nicer constants in Model classes.
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2015-09-13 12:17:34 +10:00 |
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UnknownShadow200
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58e5816acf
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Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken.
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2015-09-13 08:12:47 +10:00 |
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UnknownShadow200
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3f199816f8
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Fix sheep model.
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2015-09-12 09:43:03 +10:00 |
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UnknownShadow200
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5a8ec25957
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Add ability to change entity textures with local texture packs.
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2015-09-12 09:29:33 +10:00 |
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UnknownShadow200
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60c753a2fd
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Make entity models dynamic in preparation for #45, also means we make a lot less matrix multiplications. Still broken!
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2015-09-03 19:20:08 +10:00 |
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UnknownShadow200
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96b508a2ce
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Optimise even further, fix bug with sky drawing with OpenGL api.
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2015-08-04 11:35:57 +10:00 |
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UnknownShadow200
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1590664f68
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Make IGraphicsApi even more consistent.
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2015-08-04 07:17:20 +10:00 |
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UnknownShadow200
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efc7b0bfe6
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Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
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2015-08-04 06:32:12 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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