UnknownShadow200
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ac886fae3c
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Tidy up last commit.
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2016-09-25 10:55:50 +10:00 |
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Goodlyay
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deb56eed86
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Client: Improve block breaking particles.
Particles now only appear from within the block's bounds. They also
explode nicer.
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2016-09-24 13:52:59 -07:00 |
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UnknownShadow200
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17e2ee4398
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Block break particles of fullbright blocks should render at full bright. (Thanks goodlyay)
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2016-08-01 23:29:29 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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fba550f3c2
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Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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UnknownShadow200
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4d8b0fc3d8
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Use bitflags instead of booleans for hidden so it can better fit in cache.
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2016-05-06 13:43:25 +10:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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357b20619a
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Fix update script on linux not restarting launcher.
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2016-02-14 10:26:39 +11:00 |
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UnknownShadow200
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7427d399c5
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
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