UnknownShadow200
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8c52ada595
|
Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
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2016-08-15 18:33:37 +10:00 |
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UnknownShadow200
|
ff4b1eb723
|
Avoid foreach wherever possible.
|
2016-08-15 12:57:25 +10:00 |
|
UnknownShadow200
|
a8b73a0e46
|
Switching to classic/classic+hax mode should not reset your 'use classic background' option. (Thanks JPlaysClassic)
|
2016-08-13 08:48:06 +10:00 |
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UnknownShadow200
|
38be2f192e
|
Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
|
ae5f379438
|
Fix client crash when using normalfast mode and on Intel OpenGL build.
|
2016-08-06 09:15:54 +10:00 |
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UnknownShadow200
|
4ffa029fa9
|
Start on (non-working) player push.
|
2016-07-25 13:03:29 +10:00 |
|
UnknownShadow200
|
cc92a2794e
|
oldWidth/oldHeight is never used in the gui code, removed it.
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2016-07-25 12:24:57 +10:00 |
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UnknownShadow200
|
3fdda6ab92
|
Make TexturePackExtractor less hardcoded.
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2016-07-25 12:22:10 +10:00 |
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UnknownShadow200
|
7432413a77
|
Move gui code to a separate class.
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2016-07-25 12:11:55 +10:00 |
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UnknownShadow200
|
309ba45a5d
|
Fix skybox orientation in forward third person camera (Thanks goodlyay).
|
2016-07-14 16:15:36 +10:00 |
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UnknownShadow200
|
7be81bea37
|
Fix most of remaining compilation errors on android project type.
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2016-07-14 11:29:54 +10:00 |
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UnknownShadow200
|
0da70b91eb
|
Use android-compatible 'is 32bpp bitmap' test.
|
2016-07-14 00:15:25 +10:00 |
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UnknownShadow200
|
3ffb85b2cb
|
Merge pull request #226 from Goodlyay/master
Add unfinished smooth lighting as an option (Thanks UnknownShadow200!)
|
2016-07-09 18:55:10 +10:00 |
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UnknownShadow200
|
de89dc891e
|
Cache native window width and height.
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2016-07-09 18:43:07 +10:00 |
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UnknownShadow200
|
4281dead19
|
Allow switching between normal / smooth lighting mesh building at runtime.
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2016-07-09 16:10:32 +10:00 |
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UnknownShadow200
|
f227bbfbbf
|
Modularise animation part of held block into a separate file.
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2016-07-08 22:06:35 +10:00 |
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UnknownShadow200
|
a4eb33dbfd
|
Fix skybox (and other textures) being lost after clicking 'try to reconnect'. (Thanks 123DMWM)
|
2016-07-07 23:10:44 +10:00 |
|
UnknownShadow200
|
1dd58bf874
|
Fix selection outline writing to depth buffer when it should not be.
|
2016-07-07 22:59:52 +10:00 |
|
UnknownShadow200
|
1578bac6bc
|
Make held block and dig animations more accurate.
|
2016-07-07 15:21:51 +10:00 |
|
UnknownShadow200
|
b732b8a58a
|
Fix receiving handshake packet settings 'receivedFirstPosition' to false (thanks again opticalza), optimise skybox rendering to avoid unnecessary clear call.
|
2016-07-07 00:09:52 +10:00 |
|
UnknownShadow200
|
7fa3fb5ca1
|
Error screen is same colour as classic, minor performance optimisations for mesh building.
|
2016-07-06 23:47:48 +10:00 |
|
UnknownShadow200
|
bf31645e6b
|
Hopefully fix issues with falling through when pillaring. (Thanks classic1234)
|
2016-06-26 23:38:51 +10:00 |
|
UnknownShadow200
|
b2d0737b18
|
RenderType command should save between sessions. (Thanks classic1234)
|
2016-06-26 22:36:49 +10:00 |
|
Goodlyay
|
ce2e297551
|
Add velocity based tilt to view bobbing.
|
2016-06-25 02:48:35 -07:00 |
|
UnknownShadow200
|
d3a0cb69c7
|
Use rewrited view bobbing by goodlyay. (Much much thanks)
|
2016-06-25 16:13:45 +10:00 |
|
UnknownShadow200
|
f960043a08
|
Colour held block, more work on dig anim.
|
2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
|
ed6e4463c1
|
First part of heldblock rewrite. (Thanks goodlyay)
|
2016-06-24 20:53:22 +10:00 |
|
UnknownShadow200
|
df12571d96
|
Don't load a texture if it is bigger than gpu's max supported size.
|
2016-06-23 10:50:51 +10:00 |
|
UnknownShadow200
|
635aa4d348
|
Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending.
|
2016-06-22 18:50:47 +10:00 |
|
UnknownShadow200
|
18c5785ace
|
Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208.
|
2016-06-12 10:16:23 +10:00 |
|
UnknownShadow200
|
1e2cd769fe
|
Consistently use 'block' instead of 'tile'.
|
2016-06-11 18:38:20 +10:00 |
|
UnknownShadow200
|
d6266ed61e
|
Normalise line endings to end this madness. (Thanks Jjp137)
|
2016-06-11 17:56:37 +10:00 |
|
UnknownShadow200
|
b2c642b8af
|
Remove Block enum.
|
2016-06-11 15:29:45 +10:00 |
|
UnknownShadow200
|
1ab620559b
|
Fix key bindings not working due to mono compiler issue with enum initalisers.
|
2016-06-10 17:17:10 +10:00 |
|
UnknownShadow200
|
58aea5ca6b
|
Refactor key bindings menus.
|
2016-06-10 15:19:14 +10:00 |
|
UnknownShadow200
|
1158193ad1
|
Fix selected block outline not showing when looking through map edge water.
|
2016-06-08 15:04:17 +10:00 |
|
UnknownShadow200
|
d06110f571
|
Make selected block lines smaller (Thanks Coliop).
|
2016-06-08 13:54:46 +10:00 |
|
UnknownShadow200
|
93494613ed
|
Allow toggling black text shadow colours for default.png. (Thanks Cherobrine)
|
2016-06-06 23:41:44 +10:00 |
|
UnknownShadow200
|
9e17292a6b
|
Include server name in chatlog title, don't include date for each entry in a chatlog file. Closes #209.
|
2016-06-02 15:32:31 +10:00 |
|
UnknownShadow200
|
db3c91bf55
|
Fix: Classic mode should always use default.zip. (Thanks Tree)
|
2016-05-31 18:24:31 +10:00 |
|
UnknownShadow200
|
c4f1f69cbd
|
Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
|
2016-05-29 21:37:38 +10:00 |
|
UnknownShadow200
|
fb3da95d1b
|
Draw selected box around picked block in classic mode.
|
2016-05-29 00:01:52 +10:00 |
|
UnknownShadow200
|
1011111de7
|
Use original classic background colours, don't show chat background box in pure classic. (Thanks FrostFox), closes #167.
|
2016-05-28 23:39:54 +10:00 |
|
UnknownShadow200
|
d6e2e52201
|
Fix texture pack overlays not being resized when window is resized. (Thanks Basicaneer)
|
2016-05-28 15:05:28 +10:00 |
|
UnknownShadow200
|
266d3d5db3
|
Keep ID order in normal mode since this was an unpopular change.
|
2016-05-28 00:27:43 +10:00 |
|
UnknownShadow200
|
ea4c397a6f
|
Gold ore should be after iron ore in normal mode.
|
2016-05-26 17:14:08 +10:00 |
|
UnknownShadow200
|
f15f0134c1
|
Use the original classic inventory table colours.
|
2016-05-26 17:03:05 +10:00 |
|
UnknownShadow200
|
fba550f3c2
|
Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
|
2016-05-21 15:06:38 +10:00 |
|
UnknownShadow200
|
c5bf202336
|
Use same block ordering as vanilla in classic mode.
|
2016-05-16 19:07:14 +10:00 |
|
UnknownShadow200
|
be28a782f5
|
Don't show CPE blocks unless the server supports them.
|
2016-05-16 18:04:42 +10:00 |
|