UnknownShadow200
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60c753a2fd
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Make entity models dynamic in preparation for #45, also means we make a lot less matrix multiplications. Still broken!
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2015-09-03 19:20:08 +10:00 |
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UnknownShadow200
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ad18567f69
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Fix bug with StringBuffer/UnsafeString being drawn way too wide on some Windows versions, fixes #46. (Thanks Cheesse)
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2015-09-03 18:40:25 +10:00 |
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UnknownShadow200
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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UnknownShadow200
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8e19e6d2fc
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Models now use indexed drawing.
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2015-08-04 11:43:19 +10:00 |
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UnknownShadow200
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96b508a2ce
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Optimise even further, fix bug with sky drawing with OpenGL api.
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2015-08-04 11:35:57 +10:00 |
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UnknownShadow200
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749a1b0436
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Simplify API further.
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2015-08-04 07:03:20 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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