UnknownShadow200
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b0c7f5f55a
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Now particle block break spawning works properly with non 0 minX/Y/Z and non 1 maxX/Z, also fix client taking focus even when not the foreground window (Thanks Joseph)
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2015-12-23 23:05:09 +11:00 |
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UnknownShadow200
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6fb7e099f9
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Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand.
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2015-12-23 17:43:45 +11:00 |
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UnknownShadow200
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fa358f9ad2
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Add rain particles, use particle pooling.
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2015-12-17 18:35:05 +11:00 |
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UnknownShadow200
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04c47d493d
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Setup framework for AudioManager class.
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2015-11-27 07:33:56 +11:00 |
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UnknownShadow200
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184625e82f
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Oops, remove duplicate folder.
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2015-11-27 07:23:44 +11:00 |
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UnknownShadow200
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b1a972a905
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Add SoundPatcher and refactor ResourceFetcher, in preparation for fetching sound/music resources.
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2015-11-27 07:22:29 +11:00 |
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