Goodlyay
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3c8ec93a0f
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Fix model bobbing.
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2016-06-25 23:12:13 -07:00 |
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UnknownShadow200
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0fae1bab87
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Fix depth testing for held block.
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2016-06-25 21:02:20 +10:00 |
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UnknownShadow200
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d3a0cb69c7
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Use rewrited view bobbing by goodlyay. (Much much thanks)
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2016-06-25 16:13:45 +10:00 |
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UnknownShadow200
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f960043a08
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Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
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81a8fb3de5
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Make view bobbing anim better.
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2016-06-24 23:34:49 +10:00 |
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UnknownShadow200
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23f5be9370
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More work on dig anim.
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2016-06-24 22:30:09 +10:00 |
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UnknownShadow200
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ed6e4463c1
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First part of heldblock rewrite. (Thanks goodlyay)
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2016-06-24 20:53:22 +10:00 |
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UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
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6a12fc721c
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Scale model name with model scale.
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2016-06-21 23:33:09 +10:00 |
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UnknownShadow200
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46095f6db9
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Use methods compatible with OpenTK 1.0 API.
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2016-06-21 08:34:27 +10:00 |
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UnknownShadow200
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fe86ccc7be
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Don't draw names past a distance of 32, partially addresses #170. (Thanks FrostFox)
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2016-06-05 23:38:29 +10:00 |
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UnknownShadow200
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49f1a6391e
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Proper entity shadow for chibi models.
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2016-06-02 16:18:24 +10:00 |
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UnknownShadow200
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8052c944f2
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Comment out custom model code (since it's unlikely to be worked on for a while) with block region so build output isn't polluted with pointless warnings - thanks Retatta.
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2016-05-20 15:22:54 +10:00 |
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UnknownShadow200
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65069f2f34
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Organise launcher classes into namespaces.
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2016-05-17 10:17:24 +10:00 |
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