24 Commits

Author SHA1 Message Date
UnknownShadow200
bbe3820e95 Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut) 2016-01-12 21:32:31 +11:00
UnknownShadow200
d51f3572b6 Add zoom option to client. 2015-12-31 12:33:55 +11:00
UnknownShadow200
f8e19afe65 Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe) 2015-12-31 11:09:53 +11:00
UnknownShadow200
ec4b708a84 Fix not being able to select sprites, start work on camera clipping. 2015-12-31 09:28:19 +11:00
UnknownShadow200
1887b2f389 Add a first person zoom camera (Thanks imjonnyboy), also first step sound chosen should be solid block directly at feet (Thanks goodlyay). 2015-12-30 21:03:32 +11:00
UnknownShadow200
35e0f8cab5 Also include block id in BlockSelectScreen, add invert mouse opition (Thanks Cecil) 2015-12-21 21:10:15 +11:00
UnknownShadow200
4f01d562d0 Make block select screen easier to use. 2015-11-29 12:31:56 +11:00
UnknownShadow200
030b0cfb46 Add option to change FOV, fetch glass break sounds, no sliding on ice when flying or noclip. 2015-11-27 12:06:11 +11:00
UnknownShadow200
66ab5ec52b More work on view bobbing III. 2015-11-24 20:53:29 +11:00
UnknownShadow200
0f08678139 More work on view bobbing. 2015-11-24 18:11:48 +11:00
UnknownShadow200
1c5ef409ed Fix some of current text in top left not having font changed, hopefully improve view bobbing somewhat. 2015-11-24 11:04:29 +11:00
UnknownShadow200
25ac8e28b5 Move camera up and down when view bobbing is active. 2015-11-23 21:59:38 +11:00
UnknownShadow200
479456baab Add partially working view bobbing. 2015-11-23 21:39:31 +11:00
UnknownShadow200
61745c33c5 Very temp debug - slow cursor checks to 1/10 second. 2015-11-01 14:33:27 +11:00
UnknownShadow200
f63d1e35e1 Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done 2015-10-26 19:55:16 +11:00
UnknownShadow200
cd7190e9eb Fix bugs with third person camera over-aggressively culling, add forward facing third person camera, slightly decrease selection box for sprites. 2015-10-21 07:37:18 +11:00
UnknownShadow200
95604267ec Tick mouse 60 times instead of 20 times per second. 2015-10-10 10:50:02 +11:00
UnknownShadow200
d084385215 Fix 2D gui being affected by fog when in lava, optimise IsometricBlockDrawer by avoiding redundant calculations. 2015-10-08 16:47:53 +11:00
UnknownShadow200
9e9a739932 Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy) 2015-09-30 09:10:55 +10:00
UnknownShadow200
1a754f149e Fix issues with mouse cursor position on High-DPI displays. 2015-09-19 13:25:11 +10:00
UnknownShadow200
1ec491d2a1 Entities should use map sunlight and shadowlight colours, camera should use old camer's delta and previous mouse position. Fixes #66, fixes #67. 2015-09-11 18:11:10 +10:00
UnknownShadow200
c6d797aebc Properly respond to changes in yaw and pitch sent by server. Fix bug with InterpAngle when passing from <90 to >270 degrees. 2015-08-22 14:01:12 +10:00
UnknownShadow200
9d9ca55a7c Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
UnknownShadow200
4cc1e27157 Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00