UnknownShadow200
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bea5c34691
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Try to minimise api overhead with MapRenderer.
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2015-08-23 09:13:28 +10:00 |
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UnknownShadow200
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96b508a2ce
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Optimise even further, fix bug with sky drawing with OpenGL api.
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2015-08-04 11:35:57 +10:00 |
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UnknownShadow200
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dd2eb1105a
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Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage.
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2015-08-03 19:17:53 +10:00 |
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UnknownShadow200
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618ded14e0
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Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30.
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2015-08-03 17:25:42 +10:00 |
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