UnknownShadow200
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eaef976993
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PS1: Water/Ice is rendered translucent
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2025-02-01 09:03:06 +11:00 |
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UnknownShadow200
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21c612b975
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Saturn: also hardcode no terrain stretching
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2025-01-28 23:01:19 +11:00 |
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UnknownShadow200
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1feb61062b
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Merge pull request #1335 from whatsavalue3/master
Use GTE on PSX
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2025-01-28 20:15:45 +11:00 |
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whatsavalue3
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c35ae6f714
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Merge branch 'ClassiCube:master' into master
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2025-01-26 08:21:35 +01:00 |
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wav3
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730236790d
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Great graphics on PSX
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2025-01-26 08:19:34 +01:00 |
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UnknownShadow200
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753dff9ffc
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Fix mipmaps level not being properly calculated for modern opengl build
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2025-01-26 12:32:35 +11:00 |
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UnknownShadow200
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b88f114e12
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DS: Allocate palette on stack instead
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2025-01-25 10:10:20 +11:00 |
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UnknownShadow200
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633d6abbec
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DS: Try to fix crash when generating 64x64x64 world
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2025-01-25 08:55:08 +11:00 |
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wav3
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eecd3fbdeb
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Merge branch 'master' of https://github.com/whatsavalue3/ClassiCube
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2025-01-24 22:44:06 +01:00 |
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wav3
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2d962cb418
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Use GTE
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2025-01-24 22:43:35 +01:00 |
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UnknownShadow200
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47d5b5e17c
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Save 10 kb memory in non-networking builds
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2025-01-24 22:52:23 +11:00 |
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UnknownShadow200
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a07478f468
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Merge pull request #1332 from whatsavalue3/master
Improve PS1 Rendering
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2025-01-24 19:42:31 +11:00 |
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wav3
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5f845dff41
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Fix rendering a little
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2025-01-24 08:35:49 +01:00 |
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UnknownShadow200
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30eb0949c7
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Saturn: Implement primitive Z sorting
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2025-01-24 17:08:10 +11:00 |
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UnknownShadow200
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67d5e8dc16
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Saturn: Fix frustum culling not working
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2025-01-23 19:44:21 +11:00 |
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UnknownShadow200
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9667313919
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SoftGPU: Fix triangles not being clipped properly when face culling is enabled
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2025-01-23 18:40:27 +11:00 |
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UnknownShadow200
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d21e9a4b5f
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Windows: Try falling back to even older direct3d9 versions
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2025-01-23 06:56:30 +11:00 |
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UnknownShadow200
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f07112e21c
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Saturn: Save ~14 kb from executable size
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2025-01-22 20:38:11 +11:00 |
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UnknownShadow200
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76f98d30f0
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Saturn/32x: Avoid TINYSTACK, fixes normal world generation not working on Saturn
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2025-01-22 20:11:17 +11:00 |
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UnknownShadow200
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8a9c38f05c
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Windows: Try to fallback to direct3d 9.0b instance if creating 9.0c instance fails
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2025-01-22 06:50:27 +11:00 |
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Goodlyay
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6dc082c7d0
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Hotfix for NotifyAction not checking server support
Removed NotifyPositionAction cpe ext entry, as only one entry is needed per extension, rather than per packet defined within an extension
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2025-01-20 15:34:56 -08:00 |
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D
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ec958ff150
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Fix for non-networking builds
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2025-01-21 06:18:33 +10:00 |
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D
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f209157070
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Merge pull request #1322 from ddinan/notify-action
Add NotifyAction and NotifyPositionAction CPE
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2025-01-21 05:28:50 +10:00 |
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UnknownShadow200
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27feb27c39
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PS1: Save a few cycles in T&L loop
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2025-01-20 21:30:20 +11:00 |
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UnknownShadow200
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c580186841
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PS1: Don't use LoadImage2 for transferring to VRAM
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2025-01-20 20:07:00 +11:00 |
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UnknownShadow200
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b0aad823b2
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DS: Implement texture offseting, partially
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2025-01-18 09:16:52 +11:00 |
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UnknownShadow200
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9f04e9f1a2
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DS: Load texture matrix less often, try to improve texture precision a bit
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2025-01-18 07:44:49 +11:00 |
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UnknownShadow200
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c03dffbf5f
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DS: Use smaller quads for water outside map
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2025-01-18 07:11:50 +11:00 |
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UnknownShadow200
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69f0cda9c7
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Merge pull request #1328 from rmn20/DS-fixes
[NDS/DSi] Rendering impovements
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2025-01-18 06:42:38 +11:00 |
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rmn20
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ec47920b52
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Enabled GL_ANTIALIAS on NDS since it's free anyways
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2025-01-17 19:08:33 +03:00 |
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rmn20
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0e2859936a
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Send less colors to glColorTableEXT when possible
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2025-01-17 17:49:50 +03:00 |
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rmn20
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bcc97ecbfe
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Merge remote-tracking branch 'origin/master' into DS-fixes
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2025-01-17 16:42:47 +03:00 |
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rmn20
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a8d57d7d17
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Use swiCopy to copy texture data in Graphics_NDS
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2025-01-17 16:42:19 +03:00 |
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rmn20
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eb4137aefd
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Remove Platform_Log4 in NDS Gfx_AllocTexture
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2025-01-17 16:41:53 +03:00 |
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rmn20
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ae2b0b10dd
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Disable CC_BUILD_ADVLIGHTING for NDS but keep for DSI
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2025-01-17 16:41:26 +03:00 |
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rmn20
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8ba91e933a
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Replace spaces with tabs in Graphics_NDS.c
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2025-01-17 16:11:52 +03:00 |
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UnknownShadow200
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8557bd0205
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Dreamcast: Display crash screen
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2025-01-17 18:54:01 +11:00 |
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rmn20
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59a656edb4
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Low vram flag removed, advanced lighting enabled
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2025-01-17 03:22:56 +03:00 |
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rmn20
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ee1c1ba2c7
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Fog, DMA call lists, texture color indexation, texture offsets fixed and disabled, textureless polys fix, far plane intersecting polys fix
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2025-01-17 03:22:35 +03:00 |
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UnknownShadow200
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df49656b25
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PS1: Implement more accurate thread sleeping
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2025-01-16 20:01:11 +11:00 |
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UnknownShadow200
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591e31bea6
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PS1: Manually implement transferring launcher framebuffer to VRAM
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2025-01-15 22:59:25 +11:00 |
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UnknownShadow200
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e93c9336dd
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Windows: Change OpenGL build to not rely on linking to opengl32 dll, and instead load all the functions dynamically
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2025-01-15 19:57:58 +11:00 |
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Derek
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06cab0a5a1
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Use an enum for notify action types
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2025-01-13 11:41:59 +10:00 |
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UnknownShadow200
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a0f652cb8c
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Windows: Load wgl functions dynamically
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2025-01-11 07:16:24 +11:00 |
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UnknownShadow200
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5092b5ac7f
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Show better error messages for when required symbols aren't found
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2025-01-11 06:53:21 +11:00 |
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UnknownShadow200
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80957f9668
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Fix accidentally copying too much data for textures on systems that only use 16 bits per pixel
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2025-01-10 21:48:51 +11:00 |
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UnknownShadow200
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1055c7b5be
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3DS: Try to fix on-screen keyboard not showing when 3D anaglyph is enabled
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2025-01-05 18:07:14 +11:00 |
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Derek
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9053303825
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Add ThirdPersonChanged NotifyAction type
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2025-01-03 18:35:33 +10:00 |
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Derek
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6a51ab9215
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Add NotifyPositionAction CPE packet
After some reflection, I think having a separate packet for position actions would be more useful than packing the data into one cc_uint16 value.
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2025-01-03 18:21:51 +10:00 |
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UnknownShadow200
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be2c4be4a0
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Merge pull request #1321 from man-of-eel/system-mode
[3DS] spec.rsf: set SystemMode to 80MB
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2025-01-03 16:24:12 +11:00 |
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