UnknownShadow200
							
						 
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							4e34637a05
							
						
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							Minor code cleanup.
						
						
						
						
						
						
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						2015-08-15 13:51:22 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							96b508a2ce
							
						
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							Optimise even further, fix bug with sky drawing with OpenGL api.
						
						
						
						
						
						
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						2015-08-04 11:35:57 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							0fe78fdf3b
							
						
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							Use indexed drawing and stackalloc in StandardEnvRenderer.
						
						
						
						
						
						
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						2015-08-04 08:33:00 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							1590664f68
							
						
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							Make IGraphicsApi even more consistent.
						
						
						
						
						
						
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						2015-08-04 07:17:20 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							749a1b0436
							
						
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							Simplify API further.
						
						
						
						
						
						
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						2015-08-04 07:03:20 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							efc7b0bfe6
							
						
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							Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
						
						
						
						
						
						
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						2015-08-04 06:32:12 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							281e815125
							
						
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							Significantly reduce allocation of GCHandles, replace with inlined fixed statement in GL class.
						
						
						
						
						
						
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						2015-08-03 20:08:04 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							dd2eb1105a
							
						
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							Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage.
						
						
						
						
						
						
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						2015-08-03 19:17:53 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							618ded14e0
							
						
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							Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30.
						
						
						
						
						
						
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						2015-08-03 17:25:42 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							4bf4209a4c
							
						
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							Don't crash when the device is lost, partially addresses #30. Need to conduct more thorough testing to ensure that this works on all graphics cards.
						
						
						
						
						
						
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						2015-07-30 19:54:02 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							df879604f2
							
						
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							Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions.
						
						
						
						
						
						
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						2015-07-28 06:53:22 +10:00 | 
					
					
						
						
							
							
							
						
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								UnknownShadow200
							
						 
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							4cc1e27157
							
						
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							Cleanup the solution - move the client's files and folders into their own folder.
						
						
						
						
						
						
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						2015-07-25 06:45:14 +10:00 | 
					
					
						
						
							
							
							
						
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