UnknownShadow200
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4a3f201657
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Remember to free the memory allocated for mipmaps
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2017-08-27 21:14:42 +10:00 |
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UnknownShadow200
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9cced70f2d
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Add mipmap LOD bias
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2017-08-27 20:36:13 +10:00 |
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UnknownShadow200
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b3838e81e3
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turns out the 'sleep' command is not present on all windows systems, which meant sometimes launcher wouldn't close before the update script runs. Fixes #470. (Thanks fam0r)
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2017-08-27 18:48:35 +10:00 |
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UnknownShadow200
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a4b753f003
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Fix last commit.
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2017-08-26 20:17:36 +10:00 |
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UnknownShadow200
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9da5007969
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Tidy up last commit and port to C port too.
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2017-08-26 19:18:16 +10:00 |
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Goodlyay
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bcdc92f1ca
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Remove debug text
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2017-08-26 01:47:50 -07:00 |
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Goodlyay
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48c2121f61
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Add jumps= in MOTD for control over jump amount
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2017-08-26 01:46:10 -07:00 |
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UnknownShadow200
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794a0709e6
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Support more then two jumps in WoM style hacks.
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2017-08-26 12:57:58 +10:00 |
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UnknownShadow200
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2281dffdbb
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More porting of Camera to C.
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2017-08-25 18:58:58 +10:00 |
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UnknownShadow200
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b9eb5f976c
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Start porting camera to C.
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2017-08-25 18:02:11 +10:00 |
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UnknownShadow200
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b181be4af0
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Finish HacksComponent, integrate AutoRotate into Block header
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2017-08-25 15:13:46 +10:00 |
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UnknownShadow200
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160d1874a6
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Don't show 'chunks/s' in top left when 0.
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2017-08-25 12:44:44 +10:00 |
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UnknownShadow200
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dffa95da28
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More porting HacksComponent to C.
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2017-08-25 12:39:00 +10:00 |
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UnknownShadow200
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cb076ea944
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Generate better manual mipmaps by averaging pixels as pre-multiplied instead. Still to fix: need to update mipmaps with texture animations, need to make opengl backend use manual mipmaps, need to handle terrain.png with tile sizes less than 16, and need to not leak memory in mipmaps calculation
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2017-08-25 01:24:59 +10:00 |
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UnknownShadow200
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0ed9c5366b
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Start porting HacksComponent to C.
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2017-08-24 23:23:39 +10:00 |
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UnknownShadow200
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84b8e2048c
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Combine and enable various C files.
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2017-08-24 19:45:43 +10:00 |
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UnknownShadow200
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53180c0f87
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Optimise Entity.TouchesAny and simplify a bunch of other things
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2017-08-24 18:24:21 +10:00 |
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UnknownShadow200
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9ae9329b7e
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Fix backspace from last two commits
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2017-08-24 15:08:22 +10:00 |
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UnknownShadow200
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7ca611c978
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Combine Entity.cs and Entity.Bounds.cs, eliminate all of the hidden delegate allocations for the condition argument to TouchesAny
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2017-08-24 15:08:15 +10:00 |
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UnknownShadow200
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b75ed01813
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Implement parsing string to decimal for C string, combine String/StringConvert.h
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2017-08-24 15:08:09 +10:00 |
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UnknownShadow200
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9a77423171
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Add very poor manual mipmap generator.
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2017-08-23 23:05:35 +10:00 |
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UnknownShadow200
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84c84fd27a
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Don't pointless allocate resources for sub-mipmaps when mipmapping isn't used, in direct3d9.
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2017-08-23 18:48:26 +10:00 |
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UnknownShadow200
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6d5892980e
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Pass the WRITEONLY usage flag for direct3d9 vertex buffers and index buffers.
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2017-08-23 18:31:40 +10:00 |
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UnknownShadow200
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db524fa987
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More porting of entity to C.
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2017-08-23 17:42:10 +10:00 |
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UnknownShadow200
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123cadf9c8
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Really handle edge cases for C string to int32
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2017-08-23 15:08:02 +10:00 |
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UnknownShadow200
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b346307ef3
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Fix some texture bleeding of mipmaps with opengl
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2017-08-23 14:20:19 +10:00 |
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UnknownShadow200
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3181051ec5
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Fix manual mipmaps being 100% fail, now they are only 50%
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2017-08-23 12:56:56 +10:00 |
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UnknownShadow200
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b07c0265b1
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Implement C string to UInt8 parsing
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2017-08-23 12:46:55 +10:00 |
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UnknownShadow200
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ffcd5d2d58
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Optimise Entity.TransformMatrix, prefer 32 to 64 bit usages in places, start work on parsing C string to 32 bit number.
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2017-08-23 12:43:36 +10:00 |
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UnknownShadow200
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72814ab59b
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Make ShadowComponent a single static class.
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2017-08-23 12:43:31 +10:00 |
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UnknownShadow200
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03229abb79
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Broken manual mipmap generation for opengl
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2017-08-23 10:46:07 +10:00 |
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UnknownShadow200
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7b573c1932
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Fix turning on/off mipmaps not working in multiplayer.
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2017-08-23 09:49:26 +10:00 |
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UnknownShadow200
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3a7cc8924b
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Implement mipmaps with direct3d9 backend too. Fixes #214.
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2017-08-22 23:47:00 +10:00 |
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UnknownShadow200
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b93f3c4512
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Mipmaps is configurable in gui now.
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2017-08-22 20:46:09 +10:00 |
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UnknownShadow200
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ff177cd023
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Start work on mipmaps support, fix plugin warning crashing client
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2017-08-22 20:38:19 +10:00 |
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UnknownShadow200
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af1678f9b9
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Finish porting Chibi model to C.
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2017-08-22 19:44:58 +10:00 |
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UnknownShadow200
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d989649043
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Start work on porting chibi model
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2017-08-22 18:24:34 +10:00 |
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UnknownShadow200
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4b5119eac9
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Port sheep model to C.
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2017-08-22 16:54:00 +10:00 |
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UnknownShadow200
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660277779d
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Scale F10 texture IDs overlay based on window height
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2017-08-22 15:58:02 +10:00 |
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UnknownShadow200
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ad6677fc0c
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Combine World/WorldEnv and ChunkSorter/ChunkUpdater C files, refactor to get rid of D3D9Api.h
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2017-08-22 12:04:04 +10:00 |
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UnknownShadow200
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f7fd855838
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X
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2017-08-22 10:28:35 +10:00 |
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UnknownShadow200
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0de32793c0
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Fix some things in survival mode.
Not showing actual score at death screen, being able to pick entities past reach distance, and make 'score' earned by killing an entity configurable.
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2017-08-22 10:22:04 +10:00 |
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UnknownShadow200
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0b2c67fd14
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Optimise usage of ModelPart in C.
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2017-08-22 09:33:29 +10:00 |
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UnknownShadow200
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ace18e8705
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Port HumanoidModel to C.
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2017-08-22 09:18:02 +10:00 |
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UnknownShadow200
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22ae16315f
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String_FromConstant uses compile tile string length calculation now.
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2017-08-21 14:23:31 +10:00 |
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UnknownShadow200
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0b6372dc02
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Add missing opcodes to C client.
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2017-08-21 11:34:08 +10:00 |
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UnknownShadow200
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c8c6b3a2b2
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Combine C model files into 1 file.
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2017-08-20 23:59:03 +10:00 |
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UnknownShadow200
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5a07b42d9d
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Add ids for rest of overlay, fix camera not resetting cursor to centre after closing an overlay.
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2017-08-20 23:12:32 +10:00 |
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UnknownShadow200
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b622a47fac
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Fix F10 screen
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2017-08-20 22:50:24 +10:00 |
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UnknownShadow200
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a309d27ab8
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Sort of fix crashing with texture ids overlay
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2017-08-20 21:46:57 +10:00 |
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