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8e425763c7
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Port IsometricBlockDrawer to C.
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2017-06-07 10:53:26 +10:00 |
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5a60670ba1
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Fix runtime error when using .NET later than 2.0
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2017-06-06 15:00:22 +10:00 |
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d72f98b25a
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Forgot 1 delegate that needed to be explictly declared
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2017-06-06 14:49:26 +10:00 |
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fc8d593b35
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Define our own explict delegate types for better annotating arguments
also means less compile errors when compiling for .NET later than 2.0
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2017-06-06 14:46:14 +10:00 |
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22ca1f0eb9
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Given that it has been 3 months since last release, guess it's time for another release.
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2017-06-06 11:28:11 +10:00 |
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c41bb0276d
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And implement sapling physics in C.
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2017-06-06 11:13:22 +10:00 |
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08af45b85e
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Fix saplings not growing in singleplayer
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2017-06-06 09:43:18 +10:00 |
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28eb8de0b8
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Mostly port physics to C, declare World_GetBlock/SetBlock as macros
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2017-06-06 09:37:22 +10:00 |
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7a2be1bbb8
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Implement a queue for liquid physics in C.
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2017-06-05 22:19:24 +10:00 |
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6fa7bdce71
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Port liquid animations to C.
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2017-06-05 20:19:09 +10:00 |
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e399e35269
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Annotate variables that are native gfx resource ids in C, simplify IModel in C#
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2017-06-05 20:02:40 +10:00 |
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ed37ca5321
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Create LocalPlayer struct
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2017-06-05 19:27:54 +10:00 |
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b7929e541d
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fix last commit
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2017-06-05 15:32:48 +10:00 |
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adc34fa9de
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Optimise UpdateCulling, reduces time taken from 290 to 190 ms on my machine
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2017-06-05 13:44:53 +10:00 |
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1ad5b6b259
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Make matrix operations consistent
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2017-06-05 13:25:07 +10:00 |
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b22774f7b9
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Add TransformX and TransformZ methods
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2017-06-05 12:53:28 +10:00 |
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db2b524b43
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um oops
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2017-06-03 08:51:56 +10:00 |
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a0b7050277
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Port PickedPosRenderer to C.
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2017-06-03 08:50:40 +10:00 |
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52d6c02f97
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Port AxisLinesRenderer to C.
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2017-06-02 10:13:56 +10:00 |
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b647e3d718
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Finish porting notchy map generator to C.
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2017-06-01 22:01:32 +10:00 |
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4b8cea1b5b
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Port flatgrass generator to C.
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2017-06-01 18:34:56 +10:00 |
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4cd17f8aab
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Partially port EnvRenderer to C.
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2017-06-01 16:38:04 +10:00 |
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a257955998
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Use strongly typed event handlers
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2017-05-31 10:30:34 +10:00 |
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9a2c115af3
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Port MapBordersRenderer to C.
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2017-05-31 10:09:00 +10:00 |
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79d63fcf99
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use explicit (void) to indicate C functions that take no arguments.
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2017-05-30 09:47:32 +10:00 |
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8bb1db5c99
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Port GZipHeaderReader to C.
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2017-05-30 09:25:53 +10:00 |
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93eee6e1cf
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Compare uptime in seconds in launcher, instead of uptime string
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2017-05-29 20:30:00 +10:00 |
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37e0f0fdda
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Remove redundant methods from OpenTK
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2017-05-28 17:17:25 +10:00 |
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9536fa2483
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Use single sIndex instead of array variable.
Also don't remove sapling block in singleplayer if tree fails to grow
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2017-05-28 16:21:34 +10:00 |
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b5cbdcaa70
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Use a constants header instead of putting stuff in typedefs.h
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2017-05-28 15:42:57 +10:00 |
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8feca784e2
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Port Respawn to C
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2017-05-28 15:37:42 +10:00 |
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ddbf199301
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Hint to the compiler that all vector methods should be inlined
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2017-05-28 15:19:40 +10:00 |
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055e564acc
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I keep confusing myself, so always have result parameters as first.
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2017-05-28 15:15:50 +10:00 |
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673ae93b0c
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Replace properties with fields in 2D classes, remove unused 2D classes methods.
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2017-05-28 14:52:19 +10:00 |
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2fb0b47ee3
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Update credits.txt
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2017-05-26 15:35:13 +10:00 |
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Goodlyay
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030ce88b43
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Update readme.md photo
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2017-05-25 02:13:33 -07:00 |
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f05fb08993
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Fix remaining compile errors in C implementation of MapRenderer
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2017-05-25 16:41:48 +10:00 |
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73fb950f55
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Fix normal C# client always crashing without a stacktrace from recent commit, I'm a stupid idiot.
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2017-05-25 15:36:35 +10:00 |
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fd4e3d64af
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Mostly port MapRenderer to C.
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2017-05-25 15:35:30 +10:00 |
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bc83e0d032
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Port ChunkInfo to C.
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2017-05-25 14:58:39 +10:00 |
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0beb681c1a
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Partially port MapRenderer to C.
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2017-05-25 14:56:08 +10:00 |
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f97208440c
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Port unicode to code page 437 converting to C.
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2017-05-25 14:54:00 +10:00 |
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c403e3765b
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Get rid of code duplication in MapRenderer
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2017-05-25 14:46:27 +10:00 |
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645ed74337
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Change typedef from TextureID to TextureLoc, to avoid confusion with native gfx texture ids.
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2017-05-24 21:39:35 +10:00 |
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e71521130e
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Launcher should try to download critical resources (default.zip), before attempting to download music and sounds.
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2017-05-24 21:03:44 +10:00 |
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4236b0f636
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Add DateTime header to C, add functions for Platform to get current local and UTC time
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2017-05-23 23:26:56 +10:00 |
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d11caecd48
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Add World_MaxX and World_MaxZ to World C header
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2017-05-23 22:28:25 +10:00 |
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4268d7c7c1
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Launcher is now capable of running without ClassicalSharp.exe
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2017-05-23 10:04:18 +10:00 |
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400f24df8f
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Fix most compile errors
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2017-05-23 08:53:28 +10:00 |
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c3c6099ea4
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Finish porting IWorldLighting to C.
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2017-05-23 08:31:54 +10:00 |
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