UnknownShadow200
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867e204825
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Inventory menu should use classic background colour when in classic mode, also bedrock should not be shown when in classic mode but hax is disabled. (Thanks FrostFox)
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2016-04-05 18:35:40 +10:00 |
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UnknownShadow200
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15d73ab7ac
|
Optimise DrawNoise in launcher by removing function calls in the inner loop (which can be called millions of time when launcher is full screen).
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2016-04-04 12:43:59 +10:00 |
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UnknownShadow200
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eb081bca76
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Precompute dirt texture too for the launcher, also fix 'selected entry' in the servers list in the launcher drawing over other widgets when it is the last element in the list and the user scrolls back up. (Thanks Lemon)
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2016-04-04 12:24:56 +10:00 |
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UnknownShadow200
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f9afc9e3ee
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100 is not sensitive enough for some mice, increase it to 200. (Thanks RazorTheKing520)
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2016-04-03 22:29:20 +10:00 |
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UnknownShadow200
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22217a833b
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Fix lava always being pickable (Thanks BPzeBanshee), closes #148.
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2016-04-03 20:51:20 +10:00 |
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UnknownShadow200
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35fa930ece
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Fix texture pack/terrain.png not changing anymore when loaded from texcache, also 'always yes/no' should not be shown in the 'sure you want to visit url' dialog.
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2016-04-03 15:17:57 +10:00 |
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UnknownShadow200
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d012d7dd0a
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Only refresh map borders when sides level changes, only refresh entire map when the texture pack is different to the last one. (Thanks FabTheZen)
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2016-04-03 08:31:11 +10:00 |
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UnknownShadow200
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3f940d4f41
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Use optimised BitBlt function to transfer pixels to the window for the launcher. Saves 3-4 milliseconds when redrawing the launcher on a 1920x1080 window size.
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2016-04-01 22:18:29 +11:00 |
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UnknownShadow200
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b547378184
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Make launcher servers list much more responsive when multiple input events are queued - only redraw the table widget once, instead of once for each queued input event.
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2016-04-01 21:43:42 +11:00 |
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UnknownShadow200
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61425389b8
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Draw the tiles in one bulk go, for even greater performance.
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2016-04-01 16:11:40 +11:00 |
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UnknownShadow200
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0993acb4fc
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Further optimisations of background drawing.
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2016-04-01 15:41:39 +11:00 |
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UnknownShadow200
|
22be9bbfe0
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First optimisation of classic mode background drawing.
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2016-04-01 15:12:35 +11:00 |
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UnknownShadow200
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a47118e652
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Slightly optimise when table selected changes, by only redrawing the table. (And not the other widgets and top bit of the background)
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2016-04-01 13:21:59 +11:00 |
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UnknownShadow200
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31e9f24693
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Quick fix for performance dropping when moving the cursor in the launcher servers list table.
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2016-04-01 11:55:23 +11:00 |
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UnknownShadow200
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e66116bdf4
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Fix respawn on non-air blocks. (Thanks goodlyay)
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2016-04-01 11:44:51 +11:00 |
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UnknownShadow200
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e9abb3def5
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Enter in servers list should work more intuitively. (Thanks FabTheZen)
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2016-04-01 11:38:41 +11:00 |
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UnknownShadow200
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3f146a15e6
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Don't clamp the cursor to the centre of the block when scrolling in the inventory screen. (Thanks FabTheZen)
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2016-04-01 10:24:47 +11:00 |
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UnknownShadow200
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785222cc8f
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Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
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2016-03-31 23:14:54 +11:00 |
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UnknownShadow200
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634b3213c3
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Modularise LocalPlayer.Physics into separate PhysicsComponent.
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2016-03-31 21:25:25 +11:00 |
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UnknownShadow200
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dbc2311435
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Modularise ray casting into its own file.
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2016-03-31 19:53:33 +11:00 |
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UnknownShadow200
|
fd321a61e3
|
Fix Launcher not drawing on 32bpp windows on the X11 backend. (Thanks Jjp137)
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2016-03-31 17:32:06 +11:00 |
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UnknownShadow200
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27ff9d3e44
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Check CursorVisible in the game property instead of manually getting it beforehand. (Less error prone)
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2016-03-31 16:33:36 +11:00 |
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UnknownShadow200
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1e19178b88
|
Release 0.98.8
0.98.8
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2016-03-31 00:10:41 +11:00 |
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UnknownShadow200
|
910b099380
|
Match classicube.net sorting for server list.
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2016-03-31 00:08:28 +11:00 |
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UnknownShadow200
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331f683a5c
|
Implement same logic in launchers table widget too.
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2016-03-30 23:22:44 +11:00 |
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UnknownShadow200
|
32697c43ca
|
Implement proper scrollbar for the block inventory, partially addresses #141.
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2016-03-30 22:43:08 +11:00 |
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UnknownShadow200
|
2ab0bba083
|
Tidy up generate level menu a bit.
|
2016-03-30 21:48:55 +11:00 |
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UnknownShadow200
|
993b93558e
|
Now all options show their values.
|
2016-03-30 18:34:37 +11:00 |
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UnknownShadow200
|
37c6d8c84e
|
Store enum type in the EnumValidator, in preparation for the options buttons to also show the enum value.
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2016-03-30 18:03:52 +11:00 |
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UnknownShadow200
|
abf965b346
|
Fix respawn not working properly with larger models. (Thanks goodlyay)
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2016-03-30 17:27:09 +11:00 |
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UnknownShadow200
|
2a67f8f698
|
Remove Pack=1 arguments which were causing runtime errors on specific mono versions, partially addresses #93. (Thanks Jjp137)
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2016-03-30 15:59:55 +11:00 |
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UnknownShadow200
|
3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
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2016-03-29 20:45:52 +11:00 |
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UnknownShadow200
|
d86f599a5d
|
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
|
2016-03-29 20:32:09 +11:00 |
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UnknownShadow200
|
0a8f0a063f
|
Fix your client being pushed up 0.001 blocks repeatedly when pushback placing on the side of a block.
|
2016-03-28 08:19:49 +11:00 |
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UnknownShadow200
|
b433e144fd
|
Now all 'yes/no' widgets show 'ON/OFF' in their title instead. (Thanks FrostFox), closes #146.
|
2016-03-27 17:41:22 +11:00 |
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UnknownShadow200
|
757008060c
|
Fix being able to speed up water/lava, even when -hax.
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2016-03-27 15:19:29 +11:00 |
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UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
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UnknownShadow200
|
5a5fab381a
|
Zombies should have same hitbox as humans.
|
2016-03-27 00:55:17 +11:00 |
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UnknownShadow200
|
c38718b3ba
|
Can now manually set whether the launcher background uses colours or terrain.png through options.txt (Thanks FabTheZen). Closes #140.
|
2016-03-26 20:43:57 +11:00 |
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UnknownShadow200
|
d8e8d32340
|
Show progress bar for fetching resources in the launcher.
|
2016-03-26 20:04:13 +11:00 |
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UnknownShadow200
|
b08917f116
|
Show the 'choose mode' menu to first time users always.
|
2016-03-26 19:28:18 +11:00 |
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UnknownShadow200
|
b857bf23ec
|
Implement 'classic + hax' mode, also show 'choose mode' instead of 'pure classic mode' in the launcher.
|
2016-03-26 17:45:52 +11:00 |
|
UnknownShadow200
|
4e9f92d378
|
Add giant model. (Thanks tornato)
|
2016-03-26 16:14:12 +11:00 |
|
UnknownShadow200
|
95447bbe25
|
Mirrored this time proeprly for sure.
|
2016-03-26 14:37:04 +11:00 |
|
UnknownShadow200
|
c1abb51dbc
|
Fix bottom face of 64x64 skins being wrongly mirrored. (Thanks goodlyay)
|
2016-03-26 14:06:22 +11:00 |
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UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
|
UnknownShadow200
|
df4db4cc51
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-03-26 13:28:47 +11:00 |
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UnknownShadow200
|
cfb50e2621
|
Server can now change colour of player's own entity name tag, but not the actual name in the name tag.
|
2016-03-26 13:28:12 +11:00 |
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UnknownShadow200
|
3df2a4165f
|
Quick fix for last commit borking chat.
|
2016-03-26 00:26:59 +11:00 |
|
UnknownShadow200
|
bb2f4a9271
|
More robustly handle audio device creation errors. Fixes #136.
|
2016-03-26 00:15:29 +11:00 |
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