UnknownShadow200
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c797909e76
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We can manually ignore colour codes for the default.png text drawing backend, allocates less memory and optimises performance.
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2016-04-11 14:42:59 +10:00 |
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UnknownShadow200
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22be9bbfe0
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First optimisation of classic mode background drawing.
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2016-04-01 15:12:35 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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d6e541bc91
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Minor memory optimisations.
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2016-02-02 19:04:20 +11:00 |
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UnknownShadow200
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0f87b7feb5
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Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
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2016-01-21 21:19:23 +11:00 |
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UnknownShadow200
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101cbc5f06
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Add more methods for android, add platform class to abstract away some platform differences.
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2016-01-07 22:29:40 +11:00 |
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UnknownShadow200
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f1b0ce972c
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Fix servers in servers list in launcher on OSX/Linux not being clipped properly.
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2015-12-28 08:34:07 +11:00 |
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UnknownShadow200
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b0230dd819
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Initial work for Android.
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2015-12-16 18:16:27 +11:00 |
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UnknownShadow200
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4431720311
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Optimise text input bar - don't recreate caret texture unless necessary.
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2015-11-16 17:00:50 +11:00 |
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UnknownShadow200
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4c219b8a46
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Fix text input being slightly expanded when using default.png, block in hand now doesn't draw in third person, uses sunlight/shadowlight and has a left click animation.
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2015-11-16 12:20:01 +11:00 |
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UnknownShadow200
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2493feb86f
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Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now)
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2015-10-28 07:20:15 +11:00 |
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