11 Commits

Author SHA1 Message Date
UnknownShadow200
c797909e76 We can manually ignore colour codes for the default.png text drawing backend, allocates less memory and optimises performance. 2016-04-11 14:42:59 +10:00
UnknownShadow200
22be9bbfe0 First optimisation of classic mode background drawing. 2016-04-01 15:12:35 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
d6e541bc91 Minor memory optimisations. 2016-02-02 19:04:20 +11:00
UnknownShadow200
0f87b7feb5 Specify whether the FastBitmap instance is readonly or not. (Mainly for android) 2016-01-21 21:19:23 +11:00
UnknownShadow200
101cbc5f06 Add more methods for android, add platform class to abstract away some platform differences. 2016-01-07 22:29:40 +11:00
UnknownShadow200
f1b0ce972c Fix servers in servers list in launcher on OSX/Linux not being clipped properly. 2015-12-28 08:34:07 +11:00
UnknownShadow200
b0230dd819 Initial work for Android. 2015-12-16 18:16:27 +11:00
UnknownShadow200
4431720311 Optimise text input bar - don't recreate caret texture unless necessary. 2015-11-16 17:00:50 +11:00
UnknownShadow200
4c219b8a46 Fix text input being slightly expanded when using default.png, block in hand now doesn't draw in third person, uses sunlight/shadowlight and has a left click animation. 2015-11-16 12:20:01 +11:00
UnknownShadow200
2493feb86f Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now) 2015-10-28 07:20:15 +11:00