193 Commits

Author SHA1 Message Date
UnknownShadow200
ccbdd19080 Modularise out falling and foilage physics. 2016-05-20 16:21:11 +10:00
UnknownShadow200
ad34d92a09 Modularise out falling physics. 2016-05-20 16:04:02 +10:00
UnknownShadow200
65069f2f34 Organise launcher classes into namespaces. 2016-05-17 10:17:24 +10:00
UnknownShadow200
fe6dccc944 Reduce shadow alpha slightly (Thanks goodlyay). 2016-05-16 15:22:28 +10:00
UnknownShadow200
f7dafcde0e Make 'edit hotkey' menu nice, and consistent with rest of gui. 2016-05-15 00:04:45 +10:00
UnknownShadow200
5c0df54013 Separate 'hotkeys list' code from 'edit hotkey' gui code. 2016-05-14 23:21:21 +10:00
UnknownShadow200
8f8ae2f36f Initial work on texture packs. 2016-05-14 20:37:07 +10:00
UnknownShadow200
109e5fc1a8 Render rain/snow in correct order. 2016-05-13 19:49:39 +10:00
UnknownShadow200
e8bd5033f3 Reduce code duplication for particles. 2016-05-11 19:37:31 +10:00
UnknownShadow200
2717458067 Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
UnknownShadow200
91cfde2fca Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay) 2016-05-11 17:10:16 +10:00
UnknownShadow200
37273895dc Properly reset CPE state on server reconnection. 2016-05-09 23:35:44 +10:00
UnknownShadow200
60111bcbf2 Add /cuboid command for singleplayer. (Thanks MrGoober) 2016-05-09 08:38:59 +10:00
UnknownShadow200
3fa57fa6ac Add UserEvent events class. Only event currently is when user has manually placed a block. 2016-05-09 00:26:36 +10:00
UnknownShadow200
723585661a Make Animations a game component, make TexturePackExtractor less hardcoded. 2016-05-08 23:05:56 +10:00
UnknownShadow200
d837b31f84 Also backspace in input should backspace colour code before the character. 2016-05-08 22:06:26 +10:00
UnknownShadow200
9c432833de Remove .lcl and .fcm exporter, use .schematic exporter which actually works in recent MCEdit. (Thanks goodlyay) 2016-05-08 20:37:41 +10:00
UnknownShadow200
f5878f70a3 Create .lvl and .fcm level exporter. 2016-05-08 15:39:49 +10:00
UnknownShadow200
5b8cf2b1c3 Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180. 2016-05-02 16:51:40 +10:00
UnknownShadow200
6ee9f75e29 Initial work on new collision engine. 2016-04-27 19:35:45 +10:00
UnknownShadow200
94171a52e7 Revert debugging code from previous commit. 2016-04-24 13:58:19 +10:00
UnknownShadow200
0cc3d97ff6 Fix rain (Thanks goodlyay) 2016-04-24 13:55:36 +10:00
UnknownShadow200
5e13187892 Move step sound handling into a separate entity component. 2016-04-22 17:42:09 +10:00
UnknownShadow200
8956cc5abd Modularise MapRenderer class. 2016-04-20 08:41:22 +10:00
UnknownShadow200
48496794fe Modularise MapCw (to allow NBT read/write to be reused elsewhere) 2016-04-19 19:25:19 +10:00
UnknownShadow200
bdbe0e0337 Modularise out model building code. 2016-04-14 14:56:54 +10:00
UnknownShadow200
a58bdddc2d Modularise picking handling into a separate file. 2016-04-14 14:31:55 +10:00
UnknownShadow200
3de395cb9f Quick fix for console window showing. 2016-04-11 11:37:16 +10:00
UnknownShadow200
ed1e540c8e Add (untested) support for physics and custom blocks. 2016-04-11 10:20:10 +10:00
UnknownShadow200
c050ae7a9e Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces. 2016-04-11 09:55:02 +10:00
UnknownShadow200
fb0fdce7ab Client should provide visual feedback when respawning/spawning by slightly teleporting the player up one pixel. (Thanks FrostFox) Closes #158 2016-04-07 21:35:26 +10:00
UnknownShadow200
3f146a15e6 Don't clamp the cursor to the centre of the block when scrolling in the inventory screen. (Thanks FabTheZen) 2016-04-01 10:24:47 +11:00
UnknownShadow200
634b3213c3 Modularise LocalPlayer.Physics into separate PhysicsComponent. 2016-03-31 21:25:25 +11:00
UnknownShadow200
dbc2311435 Modularise ray casting into its own file. 2016-03-31 19:53:33 +11:00
UnknownShadow200
37c6d8c84e Store enum type in the EnumValidator, in preparation for the options buttons to also show the enum value. 2016-03-30 18:03:52 +11:00
UnknownShadow200
abf965b346 Fix respawn not working properly with larger models. (Thanks goodlyay) 2016-03-30 17:27:09 +11:00
UnknownShadow200
7a2e5d6049 Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
UnknownShadow200
b857bf23ec Implement 'classic + hax' mode, also show 'choose mode' instead of 'pure classic mode' in the launcher. 2016-03-26 17:45:52 +11:00
UnknownShadow200
4e9f92d378 Add giant model. (Thanks tornato) 2016-03-26 16:14:12 +11:00
UnknownShadow200
52d471b4fd More work on custom models. 2016-03-25 22:58:51 +11:00
UnknownShadow200
7af045f9a9 Text input now properly wraps colour codes across multiple lines. (Thanks xnotx123) 2016-03-24 13:11:26 +11:00
UnknownShadow200
d70851a1b9 Pure classic mode should not intefere with normal mode settings. (Thanks FabTheZen) 2016-03-23 23:28:23 +11:00
UnknownShadow200
41a1ef7113 Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer. 2016-03-17 17:08:47 +11:00
UnknownShadow200
91b7353885 Start work on custom models. 2016-03-06 23:04:23 +11:00
UnknownShadow200
bb92001a67 Move options out of the main menu, include a general overview for each option group. 2016-03-05 23:34:07 +11:00
UnknownShadow200
40878872bf Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch. 2016-02-29 07:49:00 +11:00
UnknownShadow200
8208935b34 (Code by goodlyay) Added a chibi model. Thanks again goodlyay. 2016-02-19 19:55:48 +11:00
UnknownShadow200
f78af8e815 Implement basic entity shadows. 2016-02-18 22:09:57 +11:00
UnknownShadow200
2cb3322c34 Modularise Entity and Player class more. 2016-02-16 23:58:17 +11:00
UnknownShadow200
eb3bbc168a Separate player logic into separate component classes. 2016-02-16 23:37:18 +11:00