UnknownShadow200
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ccbdd19080
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Modularise out falling and foilage physics.
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2016-05-20 16:21:11 +10:00 |
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UnknownShadow200
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ad34d92a09
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Modularise out falling physics.
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2016-05-20 16:04:02 +10:00 |
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UnknownShadow200
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65069f2f34
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Organise launcher classes into namespaces.
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2016-05-17 10:17:24 +10:00 |
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UnknownShadow200
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fe6dccc944
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Reduce shadow alpha slightly (Thanks goodlyay).
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2016-05-16 15:22:28 +10:00 |
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UnknownShadow200
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f7dafcde0e
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Make 'edit hotkey' menu nice, and consistent with rest of gui.
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2016-05-15 00:04:45 +10:00 |
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UnknownShadow200
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5c0df54013
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Separate 'hotkeys list' code from 'edit hotkey' gui code.
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2016-05-14 23:21:21 +10:00 |
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UnknownShadow200
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8f8ae2f36f
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Initial work on texture packs.
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2016-05-14 20:37:07 +10:00 |
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UnknownShadow200
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109e5fc1a8
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Render rain/snow in correct order.
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2016-05-13 19:49:39 +10:00 |
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UnknownShadow200
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e8bd5033f3
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Reduce code duplication for particles.
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2016-05-11 19:37:31 +10:00 |
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UnknownShadow200
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2717458067
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Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
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91cfde2fca
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Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay)
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2016-05-11 17:10:16 +10:00 |
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UnknownShadow200
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37273895dc
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Properly reset CPE state on server reconnection.
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2016-05-09 23:35:44 +10:00 |
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UnknownShadow200
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60111bcbf2
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Add /cuboid command for singleplayer. (Thanks MrGoober)
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2016-05-09 08:38:59 +10:00 |
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UnknownShadow200
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3fa57fa6ac
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Add UserEvent events class. Only event currently is when user has manually placed a block.
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2016-05-09 00:26:36 +10:00 |
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UnknownShadow200
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723585661a
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Make Animations a game component, make TexturePackExtractor less hardcoded.
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2016-05-08 23:05:56 +10:00 |
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UnknownShadow200
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d837b31f84
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Also backspace in input should backspace colour code before the character.
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2016-05-08 22:06:26 +10:00 |
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UnknownShadow200
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9c432833de
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Remove .lcl and .fcm exporter, use .schematic exporter which actually works in recent MCEdit. (Thanks goodlyay)
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2016-05-08 20:37:41 +10:00 |
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UnknownShadow200
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f5878f70a3
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Create .lvl and .fcm level exporter.
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2016-05-08 15:39:49 +10:00 |
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UnknownShadow200
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5b8cf2b1c3
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Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
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2016-05-02 16:51:40 +10:00 |
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UnknownShadow200
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6ee9f75e29
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Initial work on new collision engine.
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2016-04-27 19:35:45 +10:00 |
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UnknownShadow200
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94171a52e7
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Revert debugging code from previous commit.
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2016-04-24 13:58:19 +10:00 |
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UnknownShadow200
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0cc3d97ff6
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Fix rain (Thanks goodlyay)
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2016-04-24 13:55:36 +10:00 |
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UnknownShadow200
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5e13187892
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Move step sound handling into a separate entity component.
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2016-04-22 17:42:09 +10:00 |
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UnknownShadow200
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8956cc5abd
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Modularise MapRenderer class.
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2016-04-20 08:41:22 +10:00 |
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UnknownShadow200
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48496794fe
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Modularise MapCw (to allow NBT read/write to be reused elsewhere)
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2016-04-19 19:25:19 +10:00 |
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UnknownShadow200
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bdbe0e0337
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Modularise out model building code.
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2016-04-14 14:56:54 +10:00 |
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UnknownShadow200
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a58bdddc2d
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Modularise picking handling into a separate file.
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2016-04-14 14:31:55 +10:00 |
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UnknownShadow200
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3de395cb9f
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Quick fix for console window showing.
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2016-04-11 11:37:16 +10:00 |
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UnknownShadow200
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ed1e540c8e
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Add (untested) support for physics and custom blocks.
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2016-04-11 10:20:10 +10:00 |
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UnknownShadow200
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c050ae7a9e
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Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
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2016-04-11 09:55:02 +10:00 |
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UnknownShadow200
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fb0fdce7ab
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Client should provide visual feedback when respawning/spawning by slightly teleporting the player up one pixel. (Thanks FrostFox) Closes #158
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2016-04-07 21:35:26 +10:00 |
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UnknownShadow200
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3f146a15e6
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Don't clamp the cursor to the centre of the block when scrolling in the inventory screen. (Thanks FabTheZen)
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2016-04-01 10:24:47 +11:00 |
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UnknownShadow200
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634b3213c3
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Modularise LocalPlayer.Physics into separate PhysicsComponent.
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2016-03-31 21:25:25 +11:00 |
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UnknownShadow200
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dbc2311435
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Modularise ray casting into its own file.
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2016-03-31 19:53:33 +11:00 |
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UnknownShadow200
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37c6d8c84e
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Store enum type in the EnumValidator, in preparation for the options buttons to also show the enum value.
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2016-03-30 18:03:52 +11:00 |
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UnknownShadow200
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abf965b346
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Fix respawn not working properly with larger models. (Thanks goodlyay)
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2016-03-30 17:27:09 +11:00 |
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UnknownShadow200
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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UnknownShadow200
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b857bf23ec
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Implement 'classic + hax' mode, also show 'choose mode' instead of 'pure classic mode' in the launcher.
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2016-03-26 17:45:52 +11:00 |
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UnknownShadow200
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4e9f92d378
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Add giant model. (Thanks tornato)
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2016-03-26 16:14:12 +11:00 |
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UnknownShadow200
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52d471b4fd
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More work on custom models.
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2016-03-25 22:58:51 +11:00 |
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UnknownShadow200
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7af045f9a9
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Text input now properly wraps colour codes across multiple lines. (Thanks xnotx123)
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2016-03-24 13:11:26 +11:00 |
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UnknownShadow200
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d70851a1b9
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Pure classic mode should not intefere with normal mode settings. (Thanks FabTheZen)
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2016-03-23 23:28:23 +11:00 |
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UnknownShadow200
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41a1ef7113
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Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
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2016-03-17 17:08:47 +11:00 |
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UnknownShadow200
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91b7353885
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Start work on custom models.
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2016-03-06 23:04:23 +11:00 |
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UnknownShadow200
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bb92001a67
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Move options out of the main menu, include a general overview for each option group.
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2016-03-05 23:34:07 +11:00 |
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UnknownShadow200
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40878872bf
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Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch.
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2016-02-29 07:49:00 +11:00 |
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UnknownShadow200
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8208935b34
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(Code by goodlyay) Added a chibi model. Thanks again goodlyay.
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2016-02-19 19:55:48 +11:00 |
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UnknownShadow200
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f78af8e815
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Implement basic entity shadows.
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2016-02-18 22:09:57 +11:00 |
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UnknownShadow200
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2cb3322c34
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Modularise Entity and Player class more.
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2016-02-16 23:58:17 +11:00 |
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UnknownShadow200
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eb3bbc168a
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Separate player logic into separate component classes.
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2016-02-16 23:37:18 +11:00 |
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