UnknownShadow200
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6ab5dbc3ae
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Separate LauncherTableWidget into LauncherTableWidget and LauncherTableView.
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2016-05-15 11:50:16 +10:00 |
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UnknownShadow200
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2717458067
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Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
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4d8b0fc3d8
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Use bitflags instead of booleans for hidden so it can better fit in cache.
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2016-05-06 13:43:25 +10:00 |
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ca0b9cc038
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Fix client crashing when animations.txt exists and animations.png is missing (Thanks Chameleonherman), fixes #183.
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2016-05-06 12:38:21 +10:00 |
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UnknownShadow200
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781692963b
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Fix issue when a chunk has exactly 65536 sprite vertices.
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2016-04-28 08:37:13 +10:00 |
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UnknownShadow200
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b1a6e87d92
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Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary.
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2016-04-20 07:37:30 +10:00 |
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UnknownShadow200
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d86f599a5d
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Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
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2016-03-29 20:32:09 +11:00 |
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UnknownShadow200
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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ddc38805b0
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Implement sprite mirroring, closes #56.
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2016-02-29 18:11:37 +11:00 |
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UnknownShadow200
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6f595f81ec
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Fix shadows on map water sides (Thanks Lemon), fix liquids being offset incorrectly.
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2016-02-20 00:00:39 +11:00 |
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869b4132be
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Redesign the updates screen in the launcher to be simpler. Start work on auto update checking, though broken for some reason and I am too tired to figure out why. Also fix blocks with height of one pixel not affecting the speed modifier.
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2016-02-14 00:01:52 +11:00 |
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53bf3e7b27
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Alt+scroll should act as hotbar scroll (thanks FabTheZen), fix Z-fighting of transluscent blocks. (thanks MrGoober)
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2016-02-10 00:06:48 +11:00 |
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UnknownShadow200
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3b3a155243
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Optimise chunk mesh building functions even further.
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2016-02-03 13:31:57 +11:00 |
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UnknownShadow200
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3a91e4c993
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Fix sounds playing even when not intersecting boundingbox (Thanks Empy), fix vertical sampling for non-fully high blocks being in the wrong location (Thanks goodlyay), fix not being able to use function keys in menu (Thanks WolfGangNS)
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2016-01-02 21:08:50 +11:00 |
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UnknownShadow200
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0102471e91
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Implement gas block draw type in BlockDefinitions, also allow press function keys in text input widget (Thanks FabTheZen).
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2015-12-30 21:42:20 +11:00 |
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UnknownShadow200
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2b3326197f
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Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks.
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2015-12-24 12:43:56 +11:00 |
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UnknownShadow200
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6fb700ae8f
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Particles now work with non 0 min and non 1 max.
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2015-12-23 15:30:34 +11:00 |
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UnknownShadow200
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5ba8539c03
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Initial progress on non 0 minX/Z and non 1 maxX/Z blocks.
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2015-12-23 14:20:30 +11:00 |
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UnknownShadow200
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aaea397140
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Save 'simple arms anim' as an option, start work on supporting non 0 min/1 max cubes.
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2015-12-20 23:28:35 +11:00 |
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UnknownShadow200
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0d255b4586
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More cleanup, fix map side textures being upside down.
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2015-10-25 15:36:40 +11:00 |
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UnknownShadow200
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534294f646
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More comments, separate heightmap calculation.
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2015-10-25 08:32:17 +11:00 |
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UnknownShadow200
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5d2386b931
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Fix slabs not occluding properly.
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2015-10-09 17:47:05 +11:00 |
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UnknownShadow200
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1f54263749
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Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
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2015-10-08 19:39:27 +11:00 |
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UnknownShadow200
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d0445ba54d
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More work on experimental occlusion culling.
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2015-10-04 20:18:07 +11:00 |
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UnknownShadow200
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4d3331ae47
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Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
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2015-10-04 15:24:20 +11:00 |
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UnknownShadow200
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69e23c88e1
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Separate various aspects of 'Game' class into own separate classes.
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2015-10-02 16:03:55 +10:00 |
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UnknownShadow200
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a12ffa3730
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Fix custom key bindings not being loaded, sprites are now rotated diagonally.
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2015-09-27 08:48:51 +10:00 |
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UnknownShadow200
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82d4f8b93a
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Fix issue with water level being below 0, leaves should not be skipped if they are not next to each other. (Fixes #47)
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2015-09-23 14:03:43 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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UnknownShadow200
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60b87b7a6f
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Client should draw blocks at map boundaries.
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2015-09-19 20:35:04 +10:00 |
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UnknownShadow200
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6ce9f379a2
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Fix second sprite lighting bug.
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2015-09-15 17:37:28 +10:00 |
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UnknownShadow200
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7826f84b55
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Consistency of Game/Window - now just use game. Start work on adding crosshairs.
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2015-09-01 18:03:36 +10:00 |
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UnknownShadow200
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db800f3b32
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Slightly optimise ChunkMeshBuilder, fix lava not being fully lit on all tile sides.
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2015-09-01 16:33:05 +10:00 |
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UnknownShadow200
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ffa96b651b
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Some stylistic cleanup in BlockInfo.Culling, use TileSide.Sides instead of an apparent magical constant, minor simplifications in mesh building code.
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2015-08-29 08:16:49 +10:00 |
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UnknownShadow200
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fece6e6da0
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Minor optimisations in ChunkMeshBuilder, store (y - 1) in heightmap so we don't have to also check against block height.
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2015-08-28 06:13:18 +10:00 |
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2ffa078e75
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Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map.
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2015-08-25 06:39:54 +10:00 |
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UnknownShadow200
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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UnknownShadow200
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dd2eb1105a
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Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage.
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2015-08-03 19:17:53 +10:00 |
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618ded14e0
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Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30.
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2015-08-03 17:25:42 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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