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AstralTransRocketries/ClassiCube
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mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-05 12:07:25 -04:00
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1,334 Commits 46 Branches 78 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
UnknownShadow200
2717458067 Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
UnknownShadow200
7c88855491 More minor performance optimisations. 2016-04-26 12:19:29 +10:00
UnknownShadow200
634b3213c3 Modularise LocalPlayer.Physics into separate PhysicsComponent. 2016-03-31 21:25:25 +11:00
UnknownShadow200
dbc2311435 Modularise ray casting into its own file. 2016-03-31 19:53:33 +11:00
UnknownShadow200
d86f599a5d Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it. 2016-03-29 20:32:09 +11:00
UnknownShadow200
7a2e5d6049 Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
17f87dbbbb Left clicking outside table in block select screen should close it, also improve picking for map borders when outside the map. 2016-02-17 20:45:48 +11:00
UnknownShadow200
bad6ac3763 Make loading map/generating map screen more like original classic. (Thanks Darky64) 2016-01-30 22:37:54 +11:00
UnknownShadow200
21c1c031c6 Allow placing blocks off map bedrock sides. (Thanks MrGoober) 2016-01-30 21:43:11 +11:00
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