UnknownShadow200
|
8052c944f2
|
Comment out custom model code (since it's unlikely to be worked on for a while) with block region so build output isn't polluted with pointless warnings - thanks Retatta.
|
2016-05-20 15:22:54 +10:00 |
|
UnknownShadow200
|
67395247f2
|
Initial work on EnvMapAppearance version 3.
|
2016-05-12 09:40:02 +10:00 |
|
UnknownShadow200
|
37273895dc
|
Properly reset CPE state on server reconnection.
|
2016-05-09 23:35:44 +10:00 |
|
UnknownShadow200
|
4d8b0fc3d8
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
|
UnknownShadow200
|
d50476e760
|
Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
|
2016-04-26 11:42:08 +10:00 |
|
UnknownShadow200
|
f3ed4d4c40
|
Make NetworkProcessor less hardcoded and more extensible.
|
2016-04-24 22:57:15 +10:00 |
|
UnknownShadow200
|
d86f599a5d
|
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
|
2016-03-29 20:32:09 +11:00 |
|
UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
|
UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
|
UnknownShadow200
|
52d471b4fd
|
More work on custom models.
|
2016-03-25 22:58:51 +11:00 |
|