UnknownShadow200
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d886909889
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First pass on redesigned smooth lighting code. Still a major WIP.
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2016-07-10 20:53:24 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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cb07f2666d
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Finish implementing normal and smooth-lighting subclasses for mesh builder.
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2016-07-09 15:56:18 +10:00 |
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Goodlyay
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7236d0f419
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Revert "Revert "Add smoothing on bottom face.""
This reverts commit 7dc7dbef00673693c2c0379e1adffb2a39ae59ce.
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2016-07-08 22:51:01 -07:00 |
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Goodlyay
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7dc7dbef00
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Revert "Add smoothing on bottom face."
This reverts commit db9089fdd7f6ca85e8ccb319c01c252849a9dfa5.
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2016-07-08 22:46:49 -07:00 |
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Goodlyay
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db9089fdd7
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Add smoothing on bottom face.
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2016-07-08 22:41:11 -07:00 |
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Goodlyay
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06657bbdf1
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Add light smoothing to top and side faces of blocks.
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2016-07-08 20:15:14 -07:00 |
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UnknownShadow200
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9e1eca9491
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Fix 20+names in classic list overflowing box size slightly, also fix selected outlined block being translucent causing entity shadows to disappear.
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2016-07-08 20:42:22 +10:00 |
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UnknownShadow200
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118f134b8f
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Implement top-face water culling like classic.
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2016-07-07 17:42:26 +10:00 |
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