9 Commits

Author SHA1 Message Date
UnknownShadow200
d886909889 First pass on redesigned smooth lighting code. Still a major WIP. 2016-07-10 20:53:24 +10:00
UnknownShadow200
8c292d92e3 Use packed ints instead of 4 byte fields in vertex structs. 2016-07-10 11:23:20 +10:00
UnknownShadow200
cb07f2666d Finish implementing normal and smooth-lighting subclasses for mesh builder. 2016-07-09 15:56:18 +10:00
Goodlyay
7236d0f419 Revert "Revert "Add smoothing on bottom face.""
This reverts commit 7dc7dbef00673693c2c0379e1adffb2a39ae59ce.
2016-07-08 22:51:01 -07:00
Goodlyay
7dc7dbef00 Revert "Add smoothing on bottom face."
This reverts commit db9089fdd7f6ca85e8ccb319c01c252849a9dfa5.
2016-07-08 22:46:49 -07:00
Goodlyay
db9089fdd7 Add smoothing on bottom face. 2016-07-08 22:41:11 -07:00
Goodlyay
06657bbdf1 Add light smoothing to top and side faces of blocks. 2016-07-08 20:15:14 -07:00
UnknownShadow200
9e1eca9491 Fix 20+names in classic list overflowing box size slightly, also fix selected outlined block being translucent causing entity shadows to disappear. 2016-07-08 20:42:22 +10:00
UnknownShadow200
118f134b8f Implement top-face water culling like classic. 2016-07-07 17:42:26 +10:00