11 Commits

Author SHA1 Message Date
UnknownShadow200
25a376dee4 Launcher: Move resources screen layout code into ResourcesView. 2016-09-25 22:16:12 +10:00
UnknownShadow200
541162331f Core: Fix particles from last commit. (Thanks goodlyay) 2016-09-25 14:53:09 +10:00
UnknownShadow200
ac886fae3c Tidy up last commit. 2016-09-25 10:55:50 +10:00
Goodlyay
deb56eed86 Client: Improve block breaking particles.
Particles now only appear from within the block's bounds. They also
explode nicer.
2016-09-24 13:52:59 -07:00
UnknownShadow200
17e2ee4398 Block break particles of fullbright blocks should render at full bright. (Thanks goodlyay) 2016-08-01 23:29:29 +10:00
UnknownShadow200
b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200
fba550f3c2 Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler. 2016-05-21 15:06:38 +10:00
UnknownShadow200
4d8b0fc3d8 Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
357b20619a Fix update script on linux not restarting launcher. 2016-02-14 10:26:39 +11:00
UnknownShadow200
7427d399c5 Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram. 2016-01-31 23:54:45 +11:00