UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
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UnknownShadow200
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ac65ac2ee9
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Client: Roughly approximate block density fog in fast mode.
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2016-09-15 17:00:51 +10:00 |
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UnknownShadow200
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2ca63e97d1
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Client: Use better fog colour when in fast render mode.
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2016-09-15 16:40:09 +10:00 |
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UnknownShadow200
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67f98eb825
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Client: Don't show water/lava on vertical bit of borders (thanks tornato). Also offset horizon blocks properly.
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2016-09-15 15:11:27 +10:00 |
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UnknownShadow200
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202b6a99aa
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Microoptimise block redraw methods, makes things slightly faster when changing millions of blocks.
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2016-08-17 14:08:43 +10:00 |
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UnknownShadow200
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ff4b1eb723
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Avoid foreach wherever possible.
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2016-08-15 12:57:25 +10:00 |
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UnknownShadow200
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ae5f379438
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Fix client crash when using normalfast mode and on Intel OpenGL build.
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2016-08-06 09:15:54 +10:00 |
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UnknownShadow200
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c283494e4b
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Fix changing shadow colour not rebuilding map bedrock sides (which uses shadow colour), thanks goodlyay.
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2016-07-31 21:13:29 +10:00 |
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UnknownShadow200
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cbfcc01bbf
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Optimise weather rendering, part 1.
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2016-07-18 18:21:37 +10:00 |
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UnknownShadow200
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7be81bea37
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Fix most of remaining compilation errors on android project type.
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2016-07-14 11:29:54 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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b2d0737b18
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RenderType command should save between sessions. (Thanks classic1234)
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2016-06-26 22:36:49 +10:00 |
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UnknownShadow200
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5b5b76f185
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Fix skybox not being affected by view bobbing.
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2016-06-26 09:03:54 +10:00 |
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UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
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635aa4d348
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Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending.
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2016-06-22 18:50:47 +10:00 |
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UnknownShadow200
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46095f6db9
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Use methods compatible with OpenTK 1.0 API.
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2016-06-21 08:34:27 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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e1d9b979cb
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Make water/lava be offset down by 1.5 pixels to match original classic.
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2016-06-11 17:15:29 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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585bde4454
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Do not toggle depthwrite on/off in weather renderer unless necessary.
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2016-06-08 15:16:31 +10:00 |
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UnknownShadow200
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1158193ad1
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Fix selected block outline not showing when looking through map edge water.
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2016-06-08 15:04:17 +10:00 |
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UnknownShadow200
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4c0b6ea1d6
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Use safer method of incrementing pointers.
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2016-05-25 22:16:38 +10:00 |
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UnknownShadow200
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fe6dccc944
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Reduce shadow alpha slightly (Thanks goodlyay).
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2016-05-16 15:22:28 +10:00 |
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UnknownShadow200
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c6d087f3e8
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Quick fix for rain/snow.
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2016-05-15 22:33:19 +10:00 |
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UnknownShadow200
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babf253b59
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Add resources list class for launcher.
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2016-05-15 19:31:37 +10:00 |
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UnknownShadow200
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664fb536c5
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Implement rain/snow mirroring. (Thanks goodlyay)
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2016-05-15 17:34:11 +10:00 |
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UnknownShadow200
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ae50dbd614
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Remember that switching to another map does not raise EnvVarChanged event, fixes colour applied to skybox not being reset. (Thanks goodlyay)
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2016-05-15 16:52:21 +10:00 |
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UnknownShadow200
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f05fba36de
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Can change skybox colour (Thanks goodlyay).
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2016-05-15 13:17:07 +10:00 |
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UnknownShadow200
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3546d165df
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Fix skybox rendering in forward third person mode. (Thanks 123DMWM)
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2016-05-15 13:06:32 +10:00 |
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UnknownShadow200
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ea7b4d743d
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Fix orientation of top/bottom faces (thanks goodlyay), closes #186.
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2016-05-14 21:23:06 +10:00 |
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UnknownShadow200
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66e9329eb4
|
Read skybox.png from the texture pack if given.
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2016-05-14 20:51:26 +10:00 |
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UnknownShadow200
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8f8ae2f36f
|
Initial work on texture packs.
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2016-05-14 20:37:07 +10:00 |
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UnknownShadow200
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109e5fc1a8
|
Render rain/snow in correct order.
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2016-05-13 19:49:39 +10:00 |
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