UnknownShadow200
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c98920496c
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Port Game.UpdateBlock to C
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2017-09-12 21:04:40 +10:00 |
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UnknownShadow200
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fccc7dad12
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Port Picking to C.
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2017-09-12 16:22:18 +10:00 |
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UnknownShadow200
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fb18b2fe6f
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Remove all static methods from C headers
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2017-09-12 10:30:15 +10:00 |
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UnknownShadow200
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7757b86b0f
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Rewrite Options to not use a dictionary
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2017-09-11 22:20:03 +10:00 |
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UnknownShadow200
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c357c15432
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Port BlockModel to C.
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2017-09-11 22:19:56 +10:00 |
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UnknownShadow200
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926b07b5c4
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remove static methods from Block C header
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2017-09-11 22:12:49 +10:00 |
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UnknownShadow200
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f5bd452765
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Rewrite launcher resource fetching to avoid Dictionary
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2017-09-11 17:49:27 +10:00 |
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UnknownShadow200
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09e584b61c
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Minorly optimise BlockModel, fix name tag above sprite block models being too high
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2017-09-11 17:49:22 +10:00 |
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UnknownShadow200
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047faddb56
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Fix case where entities wouldn't use proper skin
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2017-09-09 12:07:46 +10:00 |
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UnknownShadow200
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a67cf0fd9f
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-09-07 14:15:09 +10:00 |
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UnknownShadow200
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a0a758d52d
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rewrite ChatScreen so it doesn't need to use chatIndices array
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2017-09-07 13:34:00 +10:00 |
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UnknownShadow200
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75169baada
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Get rid of GuiElement.Metadata
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2017-09-07 12:32:48 +10:00 |
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UnknownShadow200
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f986d5254e
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get rid of implicit matrix operator usage to avoid a copy
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2017-09-07 10:18:54 +10:00 |
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UnknownShadow200
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7cb8e414df
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Fix skin appearing wrongly for very short time, after changing your own skin with /skin
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2017-09-06 16:33:57 +10:00 |
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UnknownShadow200
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22f1fbbd79
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Fix changing own skin with /skin deleting texture shared by other entities with same old skin. (Thanks Empy)
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2017-09-04 15:38:28 +10:00 |
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UnknownShadow200
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4115a0d950
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Finish porting Camera to C.
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2017-09-04 09:45:38 +10:00 |
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UnknownShadow200
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20d7ea6dfc
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Implement missing methods in IModel
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2017-09-04 09:32:35 +10:00 |
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UnknownShadow200
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ba34b5e8ac
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Survival mode: Implement food eating.
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2017-09-04 08:59:02 +10:00 |
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UnknownShadow200
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4de201d635
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Port interpolation entity components to C, combine a few C files together.
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2017-09-03 21:36:52 +10:00 |
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UnknownShadow200
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c4c6b96419
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Little bit less lambda and Dictionary usage
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2017-09-03 16:51:28 +10:00 |
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UnknownShadow200
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6d21e936b2
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Port ArmModel to C. (last commit should have said sittingmodel, oops)
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2017-09-03 10:05:36 +10:00 |
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UnknownShadow200
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f0ce9cfbf3
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Port arm and head model to C.
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2017-09-03 09:34:09 +10:00 |
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UnknownShadow200
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7736873ae5
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Share skins
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2017-09-02 19:26:18 +10:00 |
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UnknownShadow200
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1556b71ac5
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Use DateTime.UtcNow instead of Stopwatch in Launcher
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2017-08-31 11:27:07 +10:00 |
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UnknownShadow200
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4006e127e1
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Use simple static fields instead of ugly Dictionary<string, Dictionary<string, object>> for storing persistent data across gui screen changes in the launcher.
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2017-08-31 11:00:40 +10:00 |
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UnknownShadow200
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ebf4d135ba
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remove unused Platform_NewUuid
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2017-08-30 11:27:18 +10:00 |
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UnknownShadow200
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4274e04a87
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HacksComponent -> HacksComp in C.
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2017-08-30 11:04:53 +10:00 |
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UnknownShadow200
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be2f617d9d
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Mostly finish porting camera to C.
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2017-08-28 19:03:40 +10:00 |
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UnknownShadow200
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e3f86de480
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Fix mipmaps crashing on windows 98.
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2017-08-28 12:57:17 +10:00 |
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UnknownShadow200
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a55ea3b0b7
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Port mipmaps to C.
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2017-08-28 09:58:55 +10:00 |
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UnknownShadow200
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f430c9508c
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Mipmaps work with animations now
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2017-08-28 09:23:26 +10:00 |
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UnknownShadow200
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e28d029e39
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Fix mipmaps with terrain.png less than 16x16, give arm model a collision size.
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2017-08-28 08:51:40 +10:00 |
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UnknownShadow200
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a31de85bea
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OpenGL backend uses manual mipmaps too now.
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2017-08-27 21:25:56 +10:00 |
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UnknownShadow200
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4a3f201657
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Remember to free the memory allocated for mipmaps
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2017-08-27 21:14:42 +10:00 |
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UnknownShadow200
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9cced70f2d
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Add mipmap LOD bias
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2017-08-27 20:36:13 +10:00 |
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UnknownShadow200
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b3838e81e3
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turns out the 'sleep' command is not present on all windows systems, which meant sometimes launcher wouldn't close before the update script runs. Fixes #470. (Thanks fam0r)
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2017-08-27 18:48:35 +10:00 |
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UnknownShadow200
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a4b753f003
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Fix last commit.
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2017-08-26 20:17:36 +10:00 |
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UnknownShadow200
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9da5007969
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Tidy up last commit and port to C port too.
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2017-08-26 19:18:16 +10:00 |
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Goodlyay
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bcdc92f1ca
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Remove debug text
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2017-08-26 01:47:50 -07:00 |
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Goodlyay
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48c2121f61
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Add jumps= in MOTD for control over jump amount
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2017-08-26 01:46:10 -07:00 |
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UnknownShadow200
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794a0709e6
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Support more then two jumps in WoM style hacks.
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2017-08-26 12:57:58 +10:00 |
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UnknownShadow200
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2281dffdbb
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More porting of Camera to C.
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2017-08-25 18:58:58 +10:00 |
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UnknownShadow200
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b9eb5f976c
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Start porting camera to C.
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2017-08-25 18:02:11 +10:00 |
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UnknownShadow200
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b181be4af0
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Finish HacksComponent, integrate AutoRotate into Block header
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2017-08-25 15:13:46 +10:00 |
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UnknownShadow200
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160d1874a6
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Don't show 'chunks/s' in top left when 0.
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2017-08-25 12:44:44 +10:00 |
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UnknownShadow200
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dffa95da28
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More porting HacksComponent to C.
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2017-08-25 12:39:00 +10:00 |
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UnknownShadow200
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cb076ea944
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Generate better manual mipmaps by averaging pixels as pre-multiplied instead. Still to fix: need to update mipmaps with texture animations, need to make opengl backend use manual mipmaps, need to handle terrain.png with tile sizes less than 16, and need to not leak memory in mipmaps calculation
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2017-08-25 01:24:59 +10:00 |
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UnknownShadow200
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0ed9c5366b
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Start porting HacksComponent to C.
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2017-08-24 23:23:39 +10:00 |
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UnknownShadow200
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84b8e2048c
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Combine and enable various C files.
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2017-08-24 19:45:43 +10:00 |
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UnknownShadow200
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53180c0f87
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Optimise Entity.TouchesAny and simplify a bunch of other things
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2017-08-24 18:24:21 +10:00 |
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