UnknownShadow200
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a6f90acf00
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More comments.
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2015-10-24 15:31:57 +11:00 |
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UnknownShadow200
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70eb21ff4d
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Push up sky rather than hide it.
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2015-10-21 09:03:11 +11:00 |
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UnknownShadow200
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cd7190e9eb
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Fix bugs with third person camera over-aggressively culling, add forward facing third person camera, slightly decrease selection box for sprites.
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2015-10-21 07:37:18 +11:00 |
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UnknownShadow200
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85b1ad2ac2
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Extend map edge to just above map sides, fixes #94. Also fix crashing with legacyfast rendertype and view distance > 4096.
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2015-10-11 09:36:10 +11:00 |
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UnknownShadow200
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dc5a29e9f1
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Move CloudsLevel to map class, simplify various map set methods, reset texture pack to default if we can't download the .png or .zip., fixes #90.
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2015-10-05 16:57:39 +11:00 |
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UnknownShadow200
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69e23c88e1
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Separate various aspects of 'Game' class into own separate classes.
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2015-10-02 16:03:55 +10:00 |
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UnknownShadow200
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fe1d808025
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Fix crashing when pressing button in OptionsScreen, save and load default view distance, other minor gui touchups.
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2015-09-24 19:39:51 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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UnknownShadow200
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58e5816acf
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Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken.
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2015-09-13 08:12:47 +10:00 |
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UnknownShadow200
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d705593c36
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Add highly experimental, partial support for BlockDefinitions to address #42.
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2015-09-08 06:28:30 +10:00 |
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UnknownShadow200
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7826f84b55
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Consistency of Game/Window - now just use game. Start work on adding crosshairs.
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2015-09-01 18:03:36 +10:00 |
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UnknownShadow200
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bea5c34691
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Try to minimise api overhead with MapRenderer.
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2015-08-23 09:13:28 +10:00 |
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UnknownShadow200
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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UnknownShadow200
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96b508a2ce
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Optimise even further, fix bug with sky drawing with OpenGL api.
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2015-08-04 11:35:57 +10:00 |
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UnknownShadow200
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0fe78fdf3b
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Use indexed drawing and stackalloc in StandardEnvRenderer.
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2015-08-04 08:33:00 +10:00 |
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UnknownShadow200
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1590664f68
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Make IGraphicsApi even more consistent.
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2015-08-04 07:17:20 +10:00 |
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UnknownShadow200
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749a1b0436
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Simplify API further.
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2015-08-04 07:03:20 +10:00 |
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UnknownShadow200
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efc7b0bfe6
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Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
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2015-08-04 06:32:12 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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