UnknownShadow200
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1f54263749
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Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
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2015-10-08 19:39:27 +11:00 |
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UnknownShadow200
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1740631f17
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Simplify linux backend, use core vbo functions if running >= 1.5 opengl.
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2015-10-01 18:10:22 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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UnknownShadow200
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43b247ea08
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Make particles bigger, move faster, and fall faster.
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2015-09-20 07:34:01 +10:00 |
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UnknownShadow200
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d24d8bba2e
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Slightly reduce class size of TerrainParticle.
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2015-09-19 16:54:48 +10:00 |
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UnknownShadow200
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9c557ab234
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Fix particles.
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2015-09-19 16:49:38 +10:00 |
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UnknownShadow200
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896408a751
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Particles should use shadow colour when in shadow, fixes #59.
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2015-09-06 18:04:12 +10:00 |
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UnknownShadow200
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4371246f96
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Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager.
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2015-09-03 06:32:28 +10:00 |
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UnknownShadow200
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dfac67c652
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Treat terrain particles as billboards, fixes issue #32 (thanks andrewphorn).
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2015-08-23 08:41:43 +10:00 |
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UnknownShadow200
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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