UnknownShadow200
|
e81bbc13ae
|
Reduce model vertices size, reduce complexity of TextInputWidget significantly, add basis for a save level screen.
|
2015-09-27 20:29:31 +10:00 |
|
UnknownShadow200
|
8a076102f4
|
BlockModel shouldn't always use LocalPlayer's modelname, fixes #82.
|
2015-09-21 12:06:51 +10:00 |
|
UnknownShadow200
|
ee16d19678
|
Fix rotation of other models. (Thanks Goodlyay)
|
2015-09-19 18:41:01 +10:00 |
|
UnknownShadow200
|
105496e9f8
|
Eye position should reflect model height.
|
2015-09-19 17:32:37 +10:00 |
|
UnknownShadow200
|
c88348c6d8
|
Fix rotation of models, use nicer constants in Model classes.
|
2015-09-13 12:17:34 +10:00 |
|
UnknownShadow200
|
58e5816acf
|
Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken.
|
2015-09-13 08:12:47 +10:00 |
|
UnknownShadow200
|
5a8ec25957
|
Add ability to change entity textures with local texture packs.
|
2015-09-12 09:29:33 +10:00 |
|
UnknownShadow200
|
60c753a2fd
|
Make entity models dynamic in preparation for #45, also means we make a lot less matrix multiplications. Still broken!
|
2015-09-03 19:20:08 +10:00 |
|
UnknownShadow200
|
ad18567f69
|
Fix bug with StringBuffer/UnsafeString being drawn way too wide on some Windows versions, fixes #46. (Thanks Cheesse)
|
2015-09-03 18:40:25 +10:00 |
|
UnknownShadow200
|
96b508a2ce
|
Optimise even further, fix bug with sky drawing with OpenGL api.
|
2015-08-04 11:35:57 +10:00 |
|
UnknownShadow200
|
1590664f68
|
Make IGraphicsApi even more consistent.
|
2015-08-04 07:17:20 +10:00 |
|
UnknownShadow200
|
efc7b0bfe6
|
Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
|
2015-08-04 06:32:12 +10:00 |
|
UnknownShadow200
|
4cc1e27157
|
Cleanup the solution - move the client's files and folders into their own folder.
|
2015-07-25 06:45:14 +10:00 |
|